Good morning. I am new to programming (actually new to gaming in general) but have been a 3D designer and professional architectural renderer for years. Recently fell in love with this game and would like to make some mods. I have a few cars I have designed and rendered over the years, but of course these were for rendering not gaming and the structure and polygon count is much to high and I will need to strip them down to optimize for gaming and soft body dynamics. What are some good guidelines for design for mods into BeamNG.drive? (Polygon count, scale, secondary objects, tires,wheels, etc) Can I use a good existing BeamNG car as a rig and build my body around those parameters and just tweak code values or do i have to code from scratch? (suspension engine trans etc) I am not scared of editing existing code but i just want to go from 3D to something useable and not get bogged down in correct syntax. I use Cinema 4D, but I read the one thread about vehicle creation (the tug) and it is all in blender, is there any issues using Cinema to create mods for BeamNG? If so can i just model in cinema and import to blender for UV mapping and getting my beams/nodes? I apologize for the barrage of noob questions, but I am very interested in this game would love to make some of my car and environment models come to life in beamng.