WIP Porting BeamNG.drive cars to Source Filmmaker

Discussion in 'Utilities and programming' started by QUTER[6PuGADA™] 2, Aug 25, 2019.

  1. QUTER[6PuGADA™] 2

    QUTER[6PuGADA™] 2
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    Joined:
    Mar 17, 2016
    Messages:
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    Well,it sounds like an impossible thing, that will never be released.

    I found the way how should I port vehicle models to Blender.I hope my friend will help me with combining engine and extra parts,maybe porting.So,let's say that it's currently on WIP stage,for now.

    Here's a WIP:
    upload_2019-8-26_10-33-58.png

    I don't know about the copyright of getting acess to original car models. If there will be some copyright,I'll make a private release to some people.(i don't think that they're know about BeamNG xd)

    I want to make it cuz' there aren't any good car models in SFM(there are some, but not much).If I make a private release,animators will have a lot of different cars to choose.

    And I want to make some crash variants to make it realistic. But at first I just want to find and extract car models to Blender.

    Also,if I will port BeamNG vehicles to SFM, it will be easy to animate a project I named "Darkstig".
    It's on experimental stage,but trailer may hopefully come on Halloween.

    Also, character Darkstig belongs to awesome youtuber CrashBoomPunk.Check him out!

    https://www.youtube.com/channel/UCN1i5mDtOx0m_3Z18WsSibA

    I will be glad for every answer you say!


     
    #1 QUTER[6PuGADA™] 2, Aug 25, 2019
    Last edited: Aug 26, 2019
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