Unsolved Possible to reconfigure Automation car to have more breakpoints?

Discussion in 'Mod Support' started by Scubaroo613, Jan 30, 2019.

  1. Scubaroo613

    Scubaroo613
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    Joined:
    Jan 30, 2019
    Messages:
    1
    This is my first Automation mod

    I am absolutely new to mod editing, have been modding games for years. I have created a few cars in Automation and exported to BeamNG, all worked great. expect for the body physics and breakaway points.

    My question, can I use Maya to create more jbeams and removeable parts for the automation vehicles?
    Can I use Maya to merge vehicles together? Body A onto Chassis B kinda thing?

    Any advice in pointing me in the right direction would be amazing. Thank you
     

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    • HighresScreenshot00003.png
  2. Spiicy

    Spiicy
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    Joined:
    Sep 8, 2016
    Messages:
    3,798
    The only way to edit jbeams is though the node beam editor, or by hand with notepad++
     
  3. Littleturdlet

    Littleturdlet
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    Joined:
    Feb 12, 2017
    Messages:
    239
    You can use Maya to make jbeams. You would have to export them to blender then use the jbeam exporter to export the jbeam.
    wiki.beamng.com/Blender_Exporter_plugin
     
    • Informative Informative x 1
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