1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice
  3. Before reporting issues or bugs, please check the up-to-date Bug Reporting Thread for the current version.
    0.35 Bug Reporting thread
    Solutions and more information may already be available.

Posting up Modded Cars on the Forums

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by WoolyFox, Jul 24, 2014.

  1. WoolyFox

    WoolyFox
    Expand Collapse

    Joined:
    Apr 23, 2014
    Messages:
    24
    I'm sure you all have heard this before:"how can I post my mod on BeamNG?" and I'm probably going to get shouted at by many experienced members for asking this. But really, HOW do I post my mod on BeamNG; and then again; WHERE do I post it; AND then again (yawn); WHEN and WHY can I post it, because I do have a mod ready to post on the forums. Oh... and also would it be possible if I can post a modded version of a stock car?

    Any advice would be greatly appreciated.
     
  2. SixSixSevenSeven

    SixSixSevenSeven
    Expand Collapse

    Joined:
    Sep 13, 2013
    Messages:
    6,958
    http://www.beamng.com/forums/25-Mods-and-Skins
    http://www.beamng.com/forums/26-Vehicles

    A mod of a stock vehicle goes into mods and skins really. Brand new scratch model (or a port of a model from another game, those are allowed now) or basically something that wasnt a mod of a stock vehicle goes into Vehicles.

    Create a thread, write up a bit about the mod, post some pictures, zip up your mod and add it as an attachment (paperclip icon in the toolbar when making a post or there is a manage attachments button below the text field when making a post).

    Things like "hey look at me I gave the covet 18000000000000000 horsepower" mods aren't really appreciated too much or that sort of thing. But generally, anything goes. If you do want to be releasing engine mods, I'd create a single thread and keep *all* your engine mods in there rather than individual threads
     
  3. WoolyFox

    WoolyFox
    Expand Collapse

    Joined:
    Apr 23, 2014
    Messages:
    24
    Thank you very much! That was just the answer I needed!
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice