1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Pre-RC preview version of Torque3D with PBR released

Discussion in 'General Discussion' started by Brother_Dave, Jun 4, 2019.

  1. Brother_Dave

    Brother_Dave
    Expand Collapse

    Joined:
    Aug 16, 2012
    Messages:
    1,662
    • Informative Informative x 3
  2. Exchy

    Exchy
    Expand Collapse

    Joined:
    Aug 27, 2016
    Messages:
    633
    I wonder how it'd affect reflections and is it possible to implement different paint types
     
  3. tdev

    tdev
    Expand Collapse
    Developer
    BeamNG Team

    Joined:
    Aug 3, 2012
    Messages:
    3,031
    We forked from T3D years ago, this is completely incompatible. We have different plans for PBR as well. Just give us time :)

    UPDATE: to clear things up, we do not plan for pbr for 1.0, we have more important things to work on right now.
     
    #3 tdev, Jun 4, 2019
    Last edited: Jun 5, 2019
    • Like Like x 3
    • Informative Informative x 3
  4. Brother_Dave

    Brother_Dave
    Expand Collapse

    Joined:
    Aug 16, 2012
    Messages:
    1,662
    I know, i know, im sorry <3
    My lame excuse is its out of interest for others that looks at the T3d game engine..
    Now.. that PBR comment i like and ill try and not speculate too much around that and any similarities i might find in the bng and t3d 4.0 preview shader files :)
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice