Does anyone know how to preserve wheelspin during teleport? I'm working on a mod where I need to teleport the player somewhat frequently, and I found a bug(?) in veh:setPositionNoPhysicsReset(pos) in that it resets some of the physics, at least the wheel spin. I've also tried using veh:setClusterPosRelRot(veh:getRefNodeId(), newPosX, newPosY, newPosZ, diffRot.x, diffRot.y, diffRot.z, diffRot.w) with the same results... Maybe it's intentional, but I'm using it together with veh:applyClusterVelocityScaleAdd(...) and need the player to keep wheelspin and velocity... I've tried to work around this by using obj:setWheelTorqueAndBrakeTorque(i, 100000, 0) (vehicle lua) but is does not do anything unless I first call obj:getWheelFFI(i) but as soon as I do, it locks up that wheel in some way, and it seems to not be intended to be used it that way... any help or pointers would be appreciated!