1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Priorities

Discussion in 'General Discussion' started by Gregory TheGamer, Feb 24, 2018.

  1. Gregory TheGamer

    Gregory TheGamer
    Expand Collapse

    Joined:
    Oct 22, 2014
    Messages:
    881
    Hey there devs,

    Just out of curiosity, what are your priorities on the game?

    Cheers,
    Gregory U.
     
  2. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,697
    Get the game done pretty much :p
    Anything in particular?
     
    • Like Like x 1
    • Informative Informative x 1
  3. Gregory TheGamer

    Gregory TheGamer
    Expand Collapse

    Joined:
    Oct 22, 2014
    Messages:
    881
    Game Engine priorities, graphical priorities, I don't know. Anything
     
  4. Car8john

    Car8john
    Expand Collapse

    Joined:
    May 12, 2016
    Messages:
    6,396
    I think he might've meant the priorities such as
    -Vehicles
    -Maps
    -Scenarios
    -Simulations
    -Career Mode
    And, especially, the bus
    --- Post updated ---
    Ok, I was close...
     
  5. Gregory TheGamer

    Gregory TheGamer
    Expand Collapse

    Joined:
    Oct 22, 2014
    Messages:
    881
    Which bus?
     
  6. Car8john

    Car8john
    Expand Collapse

    Joined:
    May 12, 2016
    Messages:
    6,396
    Oh, you don't know about the bus?

    The Devs are making a bus
    It looks pretty sick
     
  7. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,697
    Eeh, that's kind of generic still.
    Get the game stable and all the features we need done. Graphical-wise, improving performance further mainly, if possible upgrade some visual effects like AO.

    You might find much more information here:
    https://blog.beamng.com/something-is-still-on-the-horizon/
     
  8. Gregory TheGamer

    Gregory TheGamer
    Expand Collapse

    Joined:
    Oct 22, 2014
    Messages:
    881
    Hey, what does this mean?
    It definitely sounds interesting!
     
  9. Car8john

    Car8john
    Expand Collapse

    Joined:
    May 12, 2016
    Messages:
    6,396
    I think refining engine deformation and Jbeam, but I can't be certain
     
  10. RobertGracie

    RobertGracie
    Expand Collapse

    Joined:
    Oct 15, 2013
    Messages:
    3,861
    I guess it was suppose to be this.....

    1. Make Game
    2. Market the Game
    3. Profit!
    4. [CLASSIFIED]
     
    • Agree Agree x 1
  11. robert357

    robert357
    Expand Collapse

    Joined:
    Mar 15, 2016
    Messages:
    599
    How many features will have game physics that didn't have right now like:
    - tyre thermals, durability, different types for gravel, tarmac, snow or ice,
    - more complex aerodynamic (that are very important to have proper modern race cars).
     
  12. Car8john

    Car8john
    Expand Collapse

    Joined:
    May 12, 2016
    Messages:
    6,396
    1. Tire Thermals, I belive are in game
    2. Durability, they pop and wear out, pretty bang on
    3. There are currently, as I belive, tires better suited for differant types of terrains
    4. Aerodynamics, somewhat already in game. You can see this especially while driving the Fourmula 1 racecar mod upsidedown
     
  13. Nathan24™

    Nathan24™
    Expand Collapse

    Joined:
    Apr 18, 2017
    Messages:
    2,331
    Cars? Maps? Features? Coffee?
     
    • Like Like x 1
  14. Copunit12

    Copunit12
    Expand Collapse

    Joined:
    Jan 13, 2015
    Messages:
    501
    Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?
    @tdev
    Edit: I think their #1 priority is to make sure the game is stable for each update and if they fail is to repair the damage.
     
    #14 Copunit12, Feb 25, 2018
    Last edited: Feb 25, 2018
    • Agree Agree x 1
    • Informative Informative x 1
  15. Littleturdlet

    Littleturdlet
    Expand Collapse

    Joined:
    Feb 12, 2017
    Messages:
    239
    I think edge collisions means beam collisions.
     
  16. Taza

    Taza
    Expand Collapse

    Joined:
    Nov 8, 2015
    Messages:
    1,347
    1. Absolutely not in game
    2. Wear is not simulated
    3. Correct
    4. Aerodynamics are in game, but only simulated per collision triangle. Shape as a whole is not simulated, so it's pretty lacking.
     
    • Agree Agree x 3
  17. fufsgfen

    fufsgfen
    Expand Collapse

    Joined:
    Jan 10, 2017
    Messages:
    6,774
    In regards of aerodynamics:
    https://www.beamng.com/threads/beamng-air.52635/page-2#post-803853

    So apparently that aspect has certain priority setting.
     
  18. stenyak

    stenyak
    Expand Collapse
    Programmer & Global Moderator
    BeamNG Team

    Joined:
    Aug 6, 2012
    Messages:
    2,021
    Just a quick note: many of those (and other similar aspects of the sim), are developed in parallel, by different groups of people. E.g. vehicle artists are not necessarily writing career mode logic code, core physics simulation people are not typically making map art or recording audio samples, etc.
    People tend to think of "the devs" as a single person creating the whole game, who can only pay attention to one thing at a time; but this is only true typically for extremely small dev teams (1-4 people).
     
  19. Brother_Dave

    Brother_Dave
    Expand Collapse

    Joined:
    Aug 16, 2012
    Messages:
    1,740
    For those who want exploding tires theyre available using this mod, with appropriate flat tire sound:

    https://beamng.com/threads/better-sounds-mod-4-3-work-with-0-11-0-5.38669/

    Comes alot of bad ass stuff with it, love the brakes squeeling, gravel noise on point in and outside vehicles makes for a better offroad/rally road feel with stones bouncing of the floor, and so on. Plenty more in the mod too.
     
    • Informative Informative x 1
  20. Car8john

    Car8john
    Expand Collapse

    Joined:
    May 12, 2016
    Messages:
    6,396
    Well, yeah, I'm saying as a whole, these are the priorities that the team are putting together individually or in groups
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice