I think he might've meant the priorities such as -Vehicles -Maps -Scenarios -Simulations -Career Mode And, especially, the bus --- Post updated --- Ok, I was close...
Eeh, that's kind of generic still. Get the game stable and all the features we need done. Graphical-wise, improving performance further mainly, if possible upgrade some visual effects like AO. You might find much more information here: https://blog.beamng.com/something-is-still-on-the-horizon/
How many features will have game physics that didn't have right now like: - tyre thermals, durability, different types for gravel, tarmac, snow or ice, - more complex aerodynamic (that are very important to have proper modern race cars).
1. Tire Thermals, I belive are in game 2. Durability, they pop and wear out, pretty bang on 3. There are currently, as I belive, tires better suited for differant types of terrains 4. Aerodynamics, somewhat already in game. You can see this especially while driving the Fourmula 1 racecar mod upsidedown
Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee?Coffee? @tdev Edit: I think their #1 priority is to make sure the game is stable for each update and if they fail is to repair the damage.
1. Absolutely not in game 2. Wear is not simulated 3. Correct 4. Aerodynamics are in game, but only simulated per collision triangle. Shape as a whole is not simulated, so it's pretty lacking.
In regards of aerodynamics: https://www.beamng.com/threads/beamng-air.52635/page-2#post-803853 So apparently that aspect has certain priority setting.
Just a quick note: many of those (and other similar aspects of the sim), are developed in parallel, by different groups of people. E.g. vehicle artists are not necessarily writing career mode logic code, core physics simulation people are not typically making map art or recording audio samples, etc. People tend to think of "the devs" as a single person creating the whole game, who can only pay attention to one thing at a time; but this is only true typically for extremely small dev teams (1-4 people).
For those who want exploding tires theyre available using this mod, with appropriate flat tire sound: https://beamng.com/threads/better-sounds-mod-4-3-work-with-0-11-0-5.38669/ Comes alot of bad ass stuff with it, love the brakes squeeling, gravel noise on point in and outside vehicles makes for a better offroad/rally road feel with stones bouncing of the floor, and so on. Plenty more in the mod too.
Well, yeah, I'm saying as a whole, these are the priorities that the team are putting together individually or in groups