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Problem with doors opening up

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by vodka 3, Apr 28, 2023.

  1. vodka 3

    vodka 3
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    Joined:
    Jan 22, 2022
    Messages:
    19
    Question about changing files in new versions of the game. BeamNG.drive is primarily a constructor for me and the most important thing is the support for modifications. On new versions, most of the mods do not work correctly, in this regard, I chose the most friendly 0.24, but here's the problem, the logic of some things has changed in the new versions of the game, for example, when installing the same "Scintilla", door locks do not work and when typing speed doors just open up, the same happens with all new mods that have doors open up. Suddenly someone will tell me what I can change in order to fix the doors?
    we are talking specifically about Scissor doors (doors of the guillotine type)


    Another moment is connected with "Gavril T-Series". If you separately replace the T-Series with an updated model from later versions, then the car just stands as frozen. I don't understand why this is happening.


    ps.
    Sorry for my Bad English
     
    #1 vodka 3, Apr 28, 2023
    Last edited: Apr 28, 2023
  2. Yoi_Tsuitachi

    Yoi_Tsuitachi
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    Joined:
    Sep 25, 2021
    Messages:
    178
    The issue is scripts. The cars are imported into the game, but the scripts that go along with the cars are not. The scintilla doors have a unique script that was not imported, along with the T-Series. It's really hard to add modern things to older versions in BeamNG, and most people try it and fail because they don't know how it works.
    I'm not a modder, I've never done a mod, but I've seen people do it and the problem with most people is that they're missing stuff like scripts. Modding and importing is extremely confusing in BeamNG.
     
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