It shows up in the parts selector but the material itself isn’t being skinned, it just stays the same, even the name in the material editor doesn’t change like it usually does when skinned. Any help would be greatly appreciated!
Yeah it’s not changing the texture, just the color of it. Despite this the material should still be skinned.
That file path looks weird, I never use material editor though. Why don't you try to set the path in the materials file ? (main.materials.json or skin.materials.json)
should always have a file extension at the end imo doesn't it ? SBR looks like this : "colorMap" : "vehicles/sbr/sbr_d.dds",
I would try the original BeamNG way anyway to see if the problem might be related to that auto generation then.