Problem with skin

Discussion in 'Content Creation' started by iRetr0x, Mar 20, 2021.

  1. iRetr0x

    iRetr0x
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    1DC94B27-3923-4DC5-BAF8-D515E3457572.png 0E6B5D2D-8F5B-4277-A16A-9EBB7CB53493.png
    It shows up in the parts selector but the material itself isn’t being skinned, it just stays the same, even the name in the material editor doesn’t change like it usually does when skinned. Any help would be greatly appreciated!
     
  2. Agent_Y

    Agent_Y
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    It looks like the file path is wrong, it doesn't point to any interior skin
     
    • Agree Agree x 1
  3. iRetr0x

    iRetr0x
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    Yeah it’s not changing the texture, just the color of it. Despite this the material should still be skinned.
     
  4. NOCARGO

    NOCARGO
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    That file path looks weird, I never use material editor though. Why don't you try to set the path in the materials file ?
    (main.materials.json or skin.materials.json)​
     
  5. iRetr0x

    iRetr0x
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    The path is correct tho, copied it from the original which works fine
     
  6. NOCARGO

    NOCARGO
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    should always have a file extension at the end imo doesn't it ?

    SBR looks like this : "colorMap" : "vehicles/sbr/sbr_d.dds",
     
  7. iRetr0x

    iRetr0x
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    Well I guess not for my case as the materials were auto generated from blender
     
  8. NOCARGO

    NOCARGO
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    I would try the original BeamNG way anyway to see if the problem might be related to that auto generation then.
     
  9. iRetr0x

    iRetr0x
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    Didn’t work, still not skinning
     
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