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Problems with mods: what happens when I spawn mod vehicles in 0.14.01!!!

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by vov4ig, Nov 10, 2018.

  1. vov4ig

    vov4ig
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    Joined:
    Feb 22, 2018
    Messages:
    9
    How did this happen: I spawned about 5 mod vehicles based on Gavril grand marshal with "Replace current",
    and their headlights, taillights, glass, pipes, and other parts from all cars i spawned was on the next car!

    i bet you don't understand, so i placing a screenshot here
    upload_2018-11-10_14-0-36.png
    looks really terrifying, isn't it?

    i placed 2 files under here, try to spawn these mods with "replace current"

    if you're a developer of this game, fix it, PLEASE!!!
     

    Attached Files:

  2. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,680
    Sounds like a cache issue.
    On the other side, also these mods have their own problems.
    They use the same name for all the parts, so there's a conflicting with names happening in the cache.
    We will look into that, but the issue is also coming from the non-uniquely-named parts of these mods.
     
    • Agree Agree x 1
  3. vov4ig

    vov4ig
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    Joined:
    Feb 22, 2018
    Messages:
    9
    in 1.13 all worked well, but... yes, these mods have same names of the parts beacause they were based on default vehicle (and most part of other mods i downloaded too), and they're also a bit old.
     
  4. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
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    14,680
    The fact they are based off some default vehicles does not restrict the name of their parts to those.
    The author simply decided to not change any names there :)
     
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