Side project I plan to take on in the next week as I work on my first track(space track). Will shift back and forth but will upload betas for this track. Maybe this week will have a basic track to test, then the artwork and scenery will focus on last. Space Track is coming along too. --- Post updated --- Got a basic model in blender and into the game, its rough. But just going to use it as a template and build the track with the mesh road editor and terrain tools to trace the model. Just got to get the scale correct. --- Post updated --- That looks like it needs to be bigger, Its pretty rough as you can see. I did not use any filters to smooth it, and its clocking in at 1.4 million polys. 2.8 if you count the collision mesh. Make more sense to just use it for a template. --- Post updated --- --- Post updated --- Very early... Very basic.. But its a start, will focus on the track building tomorrow then the scenery in the days to come. This is the best Google Earth could offer for a model using the photogrammetry to capture it. Some places in the world are very detailed, this one at least is not flat and has the elevation data. May be muddy and blurry but that will change as I get more into its creation. If the Scale looks close thats all that matters really at this point. Work in Progress very early Dirt Track from Russia I think - YouTube --- Post updated --- Here is a video of how the process went, not to hard to do, just fast forward and skip through the render process, that took some time in meshroom. Google Earth to BeamNG - Russia track WIP - YouTube --- Post updated --- Here is the model for the track and the two textures that it needs. Anyone has my permission to use them and make the exact same track, maybe it will turn out better than mine The naming should be russiadirt1.color.png and russiadirt2.color.png for the textures. Just move the 3 files into your level, open the asset browser and you should see it in the models under all model folder. If the texture is RED NO TEXTURE, hehe, just make 2 new textures and name them Russiadirt1.color and Russiadirt2.color and point to the textures location in the folder for both of them . Dont forget to Rebuild Collision in the edit tab (CTRL F7) to get the collision map to work.