Project_automation car base + blender +official car = DIY mega tread

Discussion in 'Automation' started by bendervdb06, Jun 29, 2019.

  1. bendervdb06

    bendervdb06
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    1_ instal the Plug In in blender

    2_find workable .dae automation car like that

    A_, unpack your model in desktop ,
    open blender go to import collada .dae,
    find your unpacked car file import your .dea car

    B_if blender not crash # blender "close programe return to desktop"
    _ is good , the model is see so workable !

    NB: #

    Simplify your model just at essencial because any part of automation car import is merged

    to the body is all in one headlight rearlight hendler gaz trap ... ,so for cut all part easy and why not modify

    # dont charge your automation car model exemple

    _body_chassis_light_exhaust

    _engine_whells_miror_spoiler

    _no more ;



    c_ look the picture for exemple

    NB:#

    the props body : A_body.jbeam is _needle tacho speedo_node ...

    chassis : B_chassis.jbeam is node position view ...

    3_ prepare the axe part for beam ng
    :
    look my gauge and needle is "props" # your car name_body.jbeam

    imported to civetta bollide

    very imortent not change the axe référence for needle and pedals and stearwheell
    just change position and scale if you want work in beam ng

    4_export to beam ng
    the base of beam ng car is civetta bollidefor .jbeam

    ok now you have this part of automation model rename the objet like that....

    A_


    YourNameCar_nosecone
    YourNameCar_tailcone
    YourNameCar_body
    YourNameCar_windshield
    YourNameCar_tailgate
    YourNameCar_chassis
    YourNameCar_gauges
    YourNameCar_needle # tacho,speedo,amp,water,oil,fuel
    YourNameCar_engine
    YourNameCar__transaxle
    YourNameCar_seat_L#_R
    YourNameCar_headlight
    YourNameCar_rearlight
    YourNameCar__coilover_F#_R
    YourNameCar_hub_FL#_FR
    YourNameCar_hub_RL#_RR



    B_

    Creat the origine of all new part

    1_Select all

    NB:

    2_Unselct the 6 needle the 3 pedal 1 seerwheel
    before

    3_SET Origine to mass surface volume

    4_"CTRL+A " set rotation and scale

    5_"CTRL+A"set location


    6_"CTRL"I inversse the selection to seclet the props "needle" dont change the origine

    7_"CTRL+A"rotation&scale

    your model is ready to export in beam ng

    but is not finish
    --- Post updated ---
    1_create copie off all .jbeam file of your beam ng official car base "#bolide,SRB,bus and paste in the newfile

    2_ok open one.jbeam file with notepads and replace the official name car to YourNameCar and aplly to all subfolders

    3_remplace the official name car .jbeam to YourNameCar_PartsName.jbeam
    for all .jbeam


    4_build the beam ng files

    go to your document\Beam ng drive \mods\unpacked\


    create a new folders rename to YourNameCar enter inside

    create a new folders rename to vehicles enter inside

    create a new folders rename to YourNameCar enter inside

    paste here all new .Jbeam renamed

    export here your .dae from blender the name of Dae is same to .jbeam name "YourNameCar"
     

    Attached Files:

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  2. cob4lt974

    cob4lt974
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    damn, thats blows my mind,tbh i cant say anything else.
    im really interested to see what would you do next.
    i bet the devs would be proud :D
    keep it up!
     
    • Like Like x 1
  3. bendervdb06

    bendervdb06
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    thank you for doing the heart these a difficult work but I begin to better understand the physics engine of the game, and I am debutent with blender so I tested to see if my logic and consistent with the reality of the development of beam ng drive I test the mod with a g27 logitech steering wheel and I can guarantee that the feeling is exellent to a detail near the rear deck break with ultra tender tire because of the power of the engine and the ration of the box all is well if we do not not a burn at the beginning
    so
    if we do not make a burn at the start so all that well a road holding cut the breath perfect braking a rocket acceleration glued to the road with the active fin but there's still a but
    Exceed the bar of 378 or if you drive at 3 40; 50; 60 70 80
    and that we give all the power of the engine to get the max speed of the bollide the rear train is disintegrated at the same time as the tire explodes

    is actual situation
     
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  4. cob4lt974

    cob4lt974
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    damn, honestly when i read this, i feel like a windows XP shutdown sound played vaguely in my brain. as i had almost 0% experience on 3d modeling, XD
     
  5. bendervdb06

    bendervdb06
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    --- Post updated ---
     
  6. cob4lt974

    cob4lt974
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    i think with polished interior,texture and slightly more polished exterior mesh. its ready to be a official content of BNG.
    is the sound custom?, i like how its sound(kinda remind me of LeMans cars), from my experience in automation i never encounter that exhaust noteso_O.
    will you release it after its finished,i cant wait so see its released and try it myself.
     
  7. SuperShep1

    SuperShep1
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    can we see what the outside looks like while in game, also, does it have a custom jbeam?
     
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  8. bendervdb06

    bendervdb06
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    yes is sound mod is ferrarie mod repack ans renamed in my vehicle file mod to work change in engine .jbeam the name samples default value i can modify or ,change ,blend _with fruity loops and export to .wav , .ogg .... file
    yes all .Jbeam personaliser
    _body, _engine, _chassis, _
    my mod creation logic can include other mods examples
    &
    via the file YourNameCar.cs
    _custom engines
    _supercharger
    _Nitro
    _ wheel
    I advise you if you work on a big project like this and include other mod
    # unpack the mods you wanted added to your car to update the official mod
     
  9. Alex_Farmer557

    Alex_Farmer557
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    you've got to be fucking joking
     
  10. cob4lt974

    cob4lt974
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    what i meant is a fully released content/mod in bng forum, sorry if you misunderstand,caused by my bad english skill(as english is not my native laguage) :p
     
  11. bendervdb06

    bendervdb06
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    is this a roots files of my new beam ng vehicles based to civetta bolide , look the add and modify jbeam
    i add custom supercharger oil cooler nos "nitro" & gear shift light

    look dazzarius .jbeam or in YourVehicleName.jbeam

    add the name part in slot section

    exemple to see new part add in beam ng section tuning

    vehicle .jbeam

    "slotType" : "main",
    "slots": [
    ["type", "default", "description"]
    //bodywork
    ["dazzarius_chassis","dazzarius_chassis", "Chassis"{"coreSlot":true}],
    ["paint_design","", "Paint Design"],
    ["licenseplate_design_2_1","","License Plate Design"],
    ["dazzarius_mod", "", "Additional Modification"],
    ["n2o_system","", "Nitrous Oxide System"],
    ["dazzarius_rollcage","", "dazzarius_rollcage"],
    ["Customizable_Supercharger","Customizable_Supercharger","Supercharger Tuner"],
    //["soundscape_indicator", "soundscape_indicator4", "Soundscape"],
    //["soundscape_handbrake", "soundscape_handbrake1", "Soundscape"],
    //["soundscape_lights", "soundscape_lights1", "Soundscape"],

    ],
     

    Attached Files:

    • DesktopScreenshot20190701-12122195.png
    • DesktopScreenshot20190701-12193552.png
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