i converted a rim from another game (Crysis 2) to work on a car. but the texture becomes dark and turns lighter again when it spins. does anyone know how this could happen? some pics. material.cs code Code: singleton Material(cry_rim_1) { mapTo = "cry_rim_1"; diffuseMap[1] = "vehicles/D-Troxx_Addon_coupe/Wheels/cry_rim_1_d.png"; specularMap[1] = "vehicles/common/null.dds"; normalMap[1] = "vehicles/D-Troxx_Addon_coupe/Wheels/cry_rim_1_n.png"; diffuseMap[0] = "vehicles/common/null.dds"; specularMap[0] = "vehicles/common/null.dds"; normalMap[0] = "vehicles/D-Troxx_Addon_coupe/Wheels/cry_rim_1_n.png"; specularPower[0] = "128"; pixelSpecular[0] = "1"; specularPower[1] = "32"; pixelSpecular[1] = "1"; materialTag0 = "beamng"; materialTag1 = "vehicle"; diffuseColor[0] = "1 1 1 1"; diffuseColor[1] = "1.5 1.5 1.5 1"; useAnisotropic[0] = "1"; useAnisotropic[1] = "1"; castShadows = "1"; translucent = "1"; translucentBlendOp = "None"; alphaTest = "0"; alphaRef = "0"; dynamicCubemap = true; //cubemap = "BNG_Sky_02_cubemap"; }; might this be the cause of the converted 3d model?
I thought that at first too so i removed the normal map, but nothing changed, also with the specular map removed.