Experimental Pure Lua Tornado

Discussion in 'Mods and Skins' started by NuclearKnight, Dec 8, 2024.

  1. NuclearKnight

    NuclearKnight
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    Nov 30, 2013
    Messages:
    78
    I've finally decided I can code well enough to justify putting a mod or two on here...starting with my Lua tornado Mod!

    If you've played on Storm Chasers on BeamMP, you may have already encountered them.

    So, the difference in this mod versus the other tornado mods is that this uses pure Lua code, instead of having the tornado be a game object. This means you can have a LOT of them (I tested up to 200 on my BeamMP server, was still stable and could probably do more!), and even allows you to have them on a server; though it may take some extra time for me to have an additional server side mode for syncing tornado positions etc.

    This will start out in it's current somewhat basic form(moves only 4 directions; up/left/down/right) but will be improved as time goes on.

    I'm not sure how in depth I will be with this, but here is a list of goals:

    1)Have the tornado model slowly shrink/grow over time, instead of instantly changing size as it does now

    2)Have tornado size not be directly correlated to the EF level and randomly change

    3)Auto detect what vanilla map it is on, with it automatically setting the parameters for wind effect zones etc. Will possibly look into automatically detecting z level by searching for existing ocean plane on mod maps, but not sure how well this will work!

    4)Have parent clouds that the tornadoes are somewhat constrained to, as it is in the BeamMP server right now

    5)Possibly include the lightning I made as well, that can strike your vehicle and possibly cause it to catch fire

    I'll be adding more to this list as I think of/remember things

    There is a video attached showing the early beginnings of this project!
    --- Post updated ---
    Want to also add the BeamMP server is up sometimes, just need to search "storm" in the server bar

    A game update broke the IMGUI lua, and I haven't gotten around to fixing it yet because
    A)I'm transitioning all my stuff to beamng UI apps
    B)Need to cut some existing features out and flesh out the storm stuff as a lot of jobs and roles were for testing for use in other servers

    However the tornadoes themselves should still work and function if you want to check this out for yourself!
     

    Attached Files:

  2. Roman10107

    Roman10107
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    Jan 7, 2023
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    could you possibly provide a video to showcase the mod?
     
  3. NuclearKnight

    NuclearKnight
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    Nov 30, 2013
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    Does the MP4 attachment not show in the first post? Should be a video

    I can post more later if youre interested!
     
  4. LuXxS

    LuXxS
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    Oct 15, 2024
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    1
    I would love to see a video of it
     
  5. Wolfy_YT

    Wolfy_YT
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    Oct 3, 2023
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    87
    sorry to bump this thread, it would be cool that when you add your materials and stuff try and see if you can make it look like an EF5 tornado, as it has picked vehicles up from quite a ways away, just a suggestion though, good luck
     
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