Released Puregrid Mod (Seperate .mis file)

Discussion in 'Terrains, Levels, Maps' started by Dummiesman, Aug 6, 2013.

  1. Dummiesman

    Dummiesman
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    Hey guys! This is my little test track I created, I don't know how to stop the decalroads from glitching out though.

    It works and appears as a seperate PureGrid in the track selection menu :)

    NOTE: I released it under my aaro4130 name. That is me as well :p

    Anyways...

    DOWNLOAD IT

    Here are the pictures

    (imported from here)

    (imported from here)

    (imported from here)
     
    #1 Dummiesman, Aug 6, 2013
    Last edited by a moderator: Aug 17, 2013
  2. Deewad

    Deewad
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    Re: [RELEASED] Puregrid Mod (Seperate .mis file)

    Looks good, Is that handmade or generated? Also, I've been messing with terrain's, Is it hard to create roads?
     
  3. Dummiesman

    Dummiesman
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    Re: [RELEASED] Puregrid Mod (Seperate .mis file)

    I used the F11 Terrain editor, took not that long, and no it's not hard to do roads :)
     
  4. Lentomakkara

    Lentomakkara
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    Re: [RELEASED] Puregrid Mod (Seperate .mis file)

    It looks cool but for some reason everything but the buildings and some trees have no materials.
     
  5. EthanBacon

    EthanBacon
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    Re: [RELEASED] Puregrid Mod (Seperate .mis file)

    Yes the same thing happened to me then I had to reinstall the game. :(
     
  6. Dummiesman

    Dummiesman
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    Re: [RELEASED] Puregrid Mod (Seperate .mis file)

    LOL @ Reinstalling game to delete a map.

    To fix that, just copy the art folder from the Dry Rock Island map. I thought I gave the files in it :/
     
  7. EthanBacon

    EthanBacon
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    Re: [RELEASED] Puregrid Mod (Seperate .mis file)

    Thanks! This map looks great!
     
  8. Bdoom2

    Bdoom2
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    Re: [RELEASED] Puregrid Mod (Seperate .mis file)

    :( The download link does not work.
     
  9. logoster

    logoster
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    lol, i like the nadeoline (im guessing that has something to do with nadeox1? or did you not even realize that either)
     
  10. superkiwi

    superkiwi
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    the road glitch sounds like the z-axis are at the same height as the terrain, so they ''fight''...
    You can simply avoid that by lift the road up a little, or use the mesh road editor and not the decal road editor.
    I'd use the decal roads for the intersection of two mesh roads only, as the decals have lower priority than mesh roads,and mesh roads also align with hilly sections etc.
     
  11. Dummiesman

    Dummiesman
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    Nodeline*

    Unfortunately I have lost this map, If anyone has it please post it!
     
  12. Bdoom2

    Bdoom2
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    Who knows? I don't.
     
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