Question about making vehicles

Discussion in 'Community Mods - Archived' started by DHR, Apr 6, 2013.

  1. DHR

    DHR
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    I'm new here and I already searched and could not find anything.

    I have some drift cars/jdm cars I converted/scratched and I want to start converting them to this game, but I don't know what to do. Can someone post a screenshot of the hierarchy on the car, can I use zmodeller or do I need 3ds max? How do I make each part has special damage etc..

    I'm sorry if this is already explained but I couldn't find the explanation.
     
  2. Binkey

    Binkey
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    *OFF TOPIC* Hi, welcome to the forums! I don't think I can help you on this, but I have something to point out. Your name is close to mine! Binkey, Banksy. Hahahahahaha
     
  3. logoster

    logoster
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    if you have the models in blender already or something like that, then you should be fine, you just wont be able to actually put them in the game yet as theres no demo or beta of any kind or game REALSEASED to the public whatsoever, only the devs of beamng have the game
     
  4. DHR

    DHR
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    I only use Zmodeller and 3ds max. It's just a textured car. I need to know something about hierarchy and how exactly the damage works, so I can apply it as in different parts using different shader in the name like in gta iv [tire] etc.. different parts ID's, parts special names, pivots...
     
  5. Mythbuster

    Mythbuster
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    The damage system works by a different skeleton underneath, made up of nodes and beams, so you cannot start building that yet without the game being released. Even if the devs would post the file-layout for the node/beam skeleton it would be pretty hard to build it without having a visualisation in-game...


    I'm not quite sure if we're supposed to use a hierarchy or just export all the parts as seperate objects like it is in RoR. Either way, I'm pretty sure you can name the parts whatever you want, since you declare them yourself in the node/beam file anyway(otherwise it would severely limit what kind of parts you can put seperately on the car). Whichever way it is, renaming parts is like what, 10 minutes of work anyway at very most... Word of warning though, since you say you converted some cars: Converting cars from commercial games isn't allowed, those models aren't allowed to be distributed legally and will be banned from the forums. So no Forza/Gran Turismo/GTA/NFS stuff or whatever other game you can think of...

    Also, you can use any program that allows you to export to the Collada format, .dae. I don't think Zmodeler has that(might've been added in later versions though), 3dsmax has a built-in export-function for it and an external export script thingy if I recall correctly(Gabester knows this better than me), Maya can do it though has some issues with exporting while textures are applied, Blender can do it... There's probably loads more programs but those are all I know personally.
     
    #5 Mythbuster, Apr 6, 2013
    Last edited: Apr 6, 2013
  6. DHR

    DHR
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    (imported from here)

    Why not? I have converted many cars from forza/nfs to GTA and put some of them for download. As far as I know the legal problem would be If I sell the models.
    Thanks for the other info, I'll wait until it's released.
     
  7. Mythbuster

    Mythbuster
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    It's simply not legal. Those models are made to be sold(as part of the game), and you're distributing them for free, which is basically stealing the devs money. As far as I know it's not even allowed on any well-renowned GTA forum, definitely not gtaforums.com, so I'm not sure how you got away with it. :/

    If this would be allowed, the developers of those games could sue BeamNG as a company and/or the person who's doing the conversion and get them into legal trouble, even if you're not selling them.

    Besides that, imho it's pretty weak to just take a model from one game and stick it in another and then distribute it. I've done it myself for personal use long ago with games that I owned anyway, and it's litterally about an hour of work compared to the months of research and modeling that it takes to scratch-make a vehicle. And if you'd be selling them as well, that would just be pathetic really, asking money for something you didn't do, but I suppose you're smarter than that.
     
  8. DHR

    DHR
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    Not really an hour work, takes some times to scratch the door sills, enginebay/engine, trucks etc..

    And when I think about it I've never seen a converted car get released on gtaforums (except gta to gta which is still against the rules but I guess the mods let this slide)

    I can't see why you think it's weak, there are so many sites and blogs with all kinds of converted cars, what difference does it make? You just get a car form another game, the original company won't lose any customers because of this.
     
  9. logoster

    logoster
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    that doesnt change anything, its still NOT legal to use other games models
     
  10. Mythbuster

    Mythbuster
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    It is like an hours work if you happen to have a model with engine etc... I've done it before, and did it well within an hour. It's weak because there's no actual skill involved with converting them, compared to scratch-making them.

    Rockstar has actually said one time that they don't mind GTA to GTA conversions, but they do not allow other game things to be converted to GTA or other way around. Like I said, you're distributing content for free, which that was made to bring money to the company. The files are copyrighted. You're breaking copyright laws, basically, which is illegal, and could potentially get you into actual serious trouble(even though it probably won't, it could.)... If they'd allow all the files to be separately distributed on the internet for free, anyone could just upload the whole game for free, you'd just have to piece it all together, in theory...

    Like with RoR, you'll likely get an infraction for even showing pics of converted models here, so just keep em to yourself.
     
  11. moosedks

    moosedks
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    Why don't you do a search for like "blender modeled cars" on google that are free for download and convert those?
     
  12. DHR

    DHR
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    I was aware that there are some copyright violations, but I didn't know it was that much, I've converted many cars game to game and there are hundreds of sites with game to game conversions, even people selling game to game converted cars, and I never saw any problems, I doubt they would sue anyone because they'd waste more money on lawyers than they lost.
     
  13. lilstrip

    lilstrip
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    Guys just like that now your talking about what your not allowed to do with converting vehicles from games to games... and not how to make vehicles. :p Im sorry if im a bit intense but its just that i have 3 days off and i would like to start learning!
     
  14. Zappymouse

    Zappymouse
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    Please pay attention to the most recently made post before replying to a thread. You bumped a thread more than six months old without even contributing to it.

    If you would like to learn Blender, there are a myriad of resources out there on the Internets to help you. A car-specific tutorial is in my signature down below. I'm pretty sure there's one in the Wiki as well.

    Just an FYI, converting cars from other games is now allowed, unless the company you took the model from files a takedown notice.
     
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