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Question about Normal Maps and Materials

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by ThreeDTech21, Nov 27, 2015.

  1. ThreeDTech21

    ThreeDTech21
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    1). I see for the official vehicles the materials have multiple numbers, for example there is a diffuseMap [0] and a diffuseMap [1]. What are the number distinctions for?

    2). Also should a specularMap have color or only be black/gray/white?
     
  2. Nadeox1

    Nadeox1
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    BeamNG Team

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    1) Layers. From 0 to 4, where 0 is the base layer, and the others gets applied 'over it'.
    For example in official vehicles, layer 2 (IIRC) contains colour informations. And when you choose how 'reflective' the colour is, you are basically changing layer 2 opacity (100% = Matte, 0% = Full chrome)

    2) If specularmap have colour, then the specular will have colour.
     
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  3. ThreeDTech21

    ThreeDTech21
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    thanks for the info Nadeox!

    So if I have a color of red for the base 0 color and a color of white for the base 1 color, the final color will be a light red/Pink?
     
  4. Nadeox1

    Nadeox1
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    Pink if layer 1 has 50% opacity. If it's 100% opacity, the white layer will cover the red one totally.
     
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