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Question: Adjust engine sound pitch

Discussion in 'General Discussion' started by cjysqpb, Jul 17, 2016.

  1. cjysqpb

    cjysqpb
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    Joined:
    Jul 17, 2016
    Messages:
    1
    I want to adjust the default sound to reach higher pitch.

    For example: the vehicle has stock maxRPM of 6000 rpm. Now I adjust the engine file to make it a 12000 rpm one. However in game play, when the engine reaches 12000 rpm, the sound pitch now is the same pitch as before at 6000 maxrpm. It seems that it just linearly rescale the pitch. I want to make a higher pitch than before.

    What I tried: I edit the "default_sound.sbeam" file in common.zip, I tried changing "max pitch" to 4 instead of 2, as a result, the pitch stops increasing after 6000 rpm. I then tried change "pitchBlendInEndValue" to 24000rpm, 2 times higher than the maxrpm, but it still cant make the pitch go higher.

    Can someone helps me, how should I make it possible to do this? I went from ROR to here and love this game so much.

    Thanks a lot!
     
  2. Miura

    Miura
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    Joined:
    Aug 5, 2012
    Messages:
    311
    The game can't play a sound sample at higher than twice the original pitch, so I think you'll have to change the sample in this case. Pitch can be changed in Audacity, for example (use "change speed", not "change pitch").

    If you change the sample so that it sounds like 10000 rpm, set "pitchBlendInEndValue" to 20000 and keep "maxPitch" at 2, all cars with default sounds should sound more or less natural up to 20000 rpm. As much as it's possible with just one sample, anyway.
     
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