Questions about reducing file size of a map before packing it up for download

Discussion in 'Content Creation' started by jammin2222, Sep 9, 2014.

  1. jammin2222

    jammin2222
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    Joined:
    Sep 15, 2013
    Messages:
    386
    [Edited to cut the waffle]

    1. Do I need to pack the .dae files with the map? From my tests I do not, but I would like to know for sure. (This would save a heap of space if i could remove them from my map)

    2. If I cant delete the .dae can I delete the .dts files? They seem to be auto generated when the map loads. (This wont really save much space compared to the .dea files)

    3 Materials.cs files, how can I easily find and remove unneeded entries?

    4. Duplicate textures in my level folder, how can I find and delete any that are not referenced in the Materials.cs file?

    5. Unused models in my level folder that are not in the map, how can I find them and remove them.

    I have tried the map options tool. It just mangles up the map and breaks everything. Is there some way torque3d can run an asset cleanup for the loaded map to remove all of this unwanted bloat?
     
    #1 jammin2222, Sep 9, 2014
    Last edited: Sep 11, 2014
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