Is World Editor an internal "in house" entity owned and operated by the BeamNG development team, exclusively for editing in BeamNG? Or is it from a 3rd Party Company/Developer, who sells/licenses it to many different video game development teams, and BeamNG just so happens to be one of them? I ask this because, if it's the latter, then that may explain why a lot of the things that people wish BeamNG could do/change, might not be the developers' faults. Might they be tied and bound to the limitations of World Editor, if it is indeed an outside sourced Editor/SDK (or whatever you want to call it); and they don't have the kind of control to change things that they otherwise would, if world parameters were say... tied to text editable files within the (internal game --?) LUA? Before I ever cast aspersions at the team, for this, that, or the other thing... this would be an interesting question to have answered. It would certainly help explain why editable-parameters may seem limited at times. Thanks.