Quick ways to make BeamNG more racing-friendly

Discussion in 'Ideas and Suggestions' started by Unster, Jan 14, 2019.

  1. Unster

    Unster
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    Joined:
    Jan 23, 2018
    Messages:
    487
    This game has a good foundation for realistic racing, but could use some tweaks:

    * On the maps that have race circuits (Automation Test Track, Hirochi Raceway), remove nodes that lead the AI out of the circuit so it stays on the circuit.
    * Add option to add AI vehicles to Time Trial mode and inform the player what place they're in.

    Thanks for adding the "reset all" option to the game as I requested in the past. Makes resetting races much easier!
     
    • Agree Agree x 1
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