Hi, I have decided to make a lot of assets to use in Beamng. They are mostly rally styled and I will create some rally stages using them, here's a sneak peek of the first one. I'll update this list over time but here's what's included for now (started 4 days ago so there's more to come) -4 types of trees -5 types of bushes -7types of rocks and stones -fences -starting stage -2 colours of water filled barriers -cones -tapes -rail crossing (for the dodgy jumps) -hay boxes and hay bales -static car (more to come) -tree walls update 1 - 7 village houses - 3 new handmade ground textures - 3 LOD's for all vegetation objects (improved fps) - static car (skoda) update 2 -added marshalls -redone custom grass material -new forest/dirt road materials V1 - updated materials and finished the rest of stage, uploaded to repo. Have fun! Stage 2 will be 95% tarmac and based on real life location All done in Blender, baked textures, collision meshes all the good stuff. Help needed with anisotropic filtering for custom textures (looks very ''sandy'' not sure what the devs did to improve it tried gaussian blur 0.30px but didn't really help -see the video - greyish dry forest cover texture) Procedurally generated asphalt and gravel surface with normal map and specular map (Blender + gimp) some thicc screenshots https://www.beamng.com/resources/rally-stage-1-eastern-europe.18096/download?version=31856
the latest update, working on some details and the last 100metres of the stage before the release this is stage 1 of Middle Europe styled rally 2-5 more to come and then Sweden/Finland/Norway
I like that this is a type of rally stage we haven't seen before in beamng. In the way that the are chicanes and bollards and the route goes in between houses .It looks really fun and good quality.
i really hope we can get a safari style rally. Would be cool. also good work. looks really cool and well made.
Help needed with grainy textures, tarmac looks good but the gravel road is super grainy and it's stopping this map from being released so if anyone knows a way to fix this issue please help! Both textures were made in blender (procedural and seamless baby!) and improved in Gimp -tarmac - 1024x1024, gravel road - 1024 x 1548) all maps baked in blender in the same res.
Try turning your .pngs to power of 2, then let the game cook them for you. I got rid of "static noise" graininess on some textures that way. https://www.beamng.com/threads/texture-cooker-in-game-png-to-dds-converter.78600/
Ahhh thanks so much! That's why more detailed tarmac looks good even tho it was made using the same method and gravel doesn't because it's 1024 x 1548 with texture length 10 (I wanted more variety) but still it's seamless so it will look fine, I'll try it this afternoon edit: fixed! Thank you!
For the time trial just after the start ramp theres the set of cones with a bale on the inside. You turn acute left and there's this loop that takes you back to the start ramp and you have this sick jump which is tricky to master but looks epic. It's like this jump from Rally Guanajuato: ok maybe not that crazy but it's still cool