I've once again begun messing around in the world editor trying to make a time attack specifically for the default truck. It would be a whirlwind tour of Grid Map, visiting sites like the offroad test area, the giant BeamNG logo, the jungle canyon, and the marsh. The problem is, it crosses over itself several times, and in some of these areas I realized it might be helpful to sort of "tell" the player which way to go. For a solution, I hit on the idea of using ramps, which would locker the player into a certain path from both directions. The first such point is almost immediately after the start and has the player jumping over some haybales as well as the crossing road. The problem is, the D15's front-heavy weight distribution means it does not like to land easy, even off an extremely low ramp. I'm using the one of the taller "rhythm jump" ramps from nearby, copied as necessary to fill the width of my road, and even with the ramps pulled down and rotated so that the top of the ramp is lower than the top of the haybales, the truck still lands hard on the nose and bounces around horribly on landing. Is there a ramp design somewhere within Grid Map which can mitigate this effect somewhat? I'm trying to make this course difficult but not a "car killer"; you should be able to hotlap it if you know how to drive. Having a jump right off the starting line that may or may not flip you end over end is counterproductive here.