Wonderful mod, but there're a couple of things those bug me out: 0. Cant restart the _same_ scenario. Is it possible at all? 1. Very big difference between amount of checkpoints. Sometimes it's 3, sometimes 500+. Maybe splitting scenarious to a easy (1-30), medium (31-70), hard (71-150) and 'lol nolifer' (300+) is a solution? If only 'scenarios' menu would allow us to stack them to groups... 2. No detection for a broken car. I recommend you not to use the 'motor is off - car is broken' idea because lots of us use More Features Mod, which allows us to stop, start and stall the engine. Instead think about detection for 'Engine broken', 'Driveshaft broken' and 'Car doesnt move for 10 seconds (or speed is below 3kmph for 10 seconds)'. Would be an interesting addition, and _only_ if you have time and will to work on it. It's not so high priority. 3. And enabling Ctrl+drag for taking the car out of the dirt or unrolling it would be nice, if possible. Have you thought of making "Random chase" scenarios? Same logic - two random cars, random starting place (on very close checkpoints), AI set on 'flee', detection of engine and/or driveshaft break and 10 seconds not moving. I would've played the hell of it! UPD: Just thought about "Random runaway" (stay alive for N minutes or more than M distance or destroy opponent, AI on 'Chase'), "Random race" (2-3-4-10 cars, AI on 'Manual' mode (currently not working), all follow the checkpoints, first one finishes wins) and "Random FAST tour" (Helluva of checkpoints for you, AI on 'Chase', complete the tour or die trying). Thanks for reading, and thanks for this mod.