I am currently making an alfa romeo 155 and the wheels are not aligned right. I have no clue how to fix it also the steering wheel is out of whack is spins around the car and floats --- Post updated --- @SandwichesANDmilk you know how to do the wheels right? --- Post updated --- anyone?
yes, but what jbeam? I don't know what it is in the pessima jbeam files (that is what im using as a base)
For example, the burnside has a file called burnside_steeringwheels. Open that file in notepad ++ and edit the XYZ values to move the steering wheel around. I would unpack the mod so that you can see changes in real time. To move the steering wheel side to side and up and down, edit the translation part. Code: "slotType" : "burnside_steer", "props": [ ["func", "mesh", "idRef:", "idX:", "idY:", "baseRotation", "rotation", "translation", "min", "max", "offset", "multiplier"] //steering wheel ["steering", "burnside_steer", "b6l","b6r","dsh2l", {"x":52, "y":0, "z":180}, {"x":0, "y":0, "z":1}, {"x":0, "y":0, "z":0}, -1000, 1000, 0, 1 {"baseTranslation":{"x":-0.066,"y":0.493,"z":0.0554}}], This, in particular: Code: "translation", {"x":0, "y":0, "z":0}, For Rotation, you would just edit the XYZ values under the words "rotation". When you open the file in Notepad++ the XYZ values will line up under the words better. There are several things in that file for steering wheels. I don't know which one is which, but if you look closly, everything has the same coordinates, so when you move the steering wheel, you must change the values for EVERY SINGLE THING that originally had the same coordinates. For doing the wheels, I would ask @SandwichesANDmilk because I am not sure, and I don't want to give you false or misleading information. I hope that this was helpful for moving the steering wheels.
one thing to check is the orgin if the orgin is not in the center of the wheel, press Ctrl+Shift+Alt+C in blender and choose the second option
literally u change 1 line of code in the jbeam (to move wheels forward or back) I don't feel like spoonfeeding you, so I will tell you how2chrisfix in the form of a bad riddle jbeams there b many but u need only edit 2 or 1 look in suspensions where the wheels b if u want 2 have fun! (also u have 2 move the whole suspension/subframe as well)
Ok, I know this is a little late now, but I have applied CRTL A The steering wheel, ill look at it later and the wheels, I don't even know what line of code to change, BUT i'm guessing it would be somewhere in the hubwheels part of the jbeam or whatever wheels the pessima uses. Also i am working on a car on the roamer frame idk how to get to the frame and change it
yeah but thats what creates wheel errors that some see. the orgin of the mesh is where the wheels rotation point is.