Unsolved Re-positioning wheels and steering wheel

Discussion in 'Mod Support' started by Spiicy, Feb 28, 2018.

  1. Spiicy

    Spiicy
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    I am currently making an alfa romeo 155
    and the wheels are not aligned right.
    I have no clue how to fix it
    screenshot_00459.png
    also the steering wheel is out of whack
    screenshot_00460.png
    is spins around the car and floats
    --- Post updated ---
    @SandwichesANDmilk you know how to do the wheels right?
    --- Post updated ---
    anyone?
     
  2. Twitch Axis

    Twitch Axis
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    You'd have to open that part in notepad ++ and change the location there by changing the XYZ values.
     
  3. Spiicy

    Spiicy
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    yes, but what jbeam?
    I don't know what it is in the pessima jbeam files (that is what im using as a base)
     
  4. Spiicy

    Spiicy
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    Can someone please help, I still have not done anything because of this
     
  5. SandwichesANDmilk

    SandwichesANDmilk
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    i can fix both
     
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  6. Twitch Axis

    Twitch Axis
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    For example, the burnside has a file called burnside_steeringwheels. Open that file in notepad ++ and edit the XYZ values to move the steering wheel around. I would unpack the mod so that you can see changes in real time. To move the steering wheel side to side and up and down, edit the translation part.
    Code:
     "slotType" : "burnside_steer",
        "props": [
            ["func",     "mesh",           "idRef:", "idX:", "idY:", "baseRotation",           "rotation",            "translation",         "min", "max", "offset", "multiplier"]
            //steering wheel
            ["steering", "burnside_steer", "b6l","b6r","dsh2l",      {"x":52, "y":0, "z":180}, {"x":0, "y":0, "z":1}, {"x":0, "y":0, "z":0}, -1000, 1000, 0, 1 {"baseTranslation":{"x":-0.066,"y":0.493,"z":0.0554}}],
    This, in particular:

    Code:
    "translation",
    
    {"x":0, "y":0, "z":0},
    For Rotation, you would just edit the XYZ values under the words "rotation". When you open the file in Notepad++ the XYZ values will line up under the words better.

    There are several things in that file for steering wheels. I don't know which one is which, but if you look closly, everything has the same coordinates, so when you move the steering wheel, you must change the values for EVERY SINGLE THING that originally had the same coordinates.

    For doing the wheels, I would ask @SandwichesANDmilk because I am not sure, and I don't want to give you false or misleading information. I hope that this was helpful for moving the steering wheels.
     
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  7. Iro

    Iro
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    one thing to check is the orgin
    if the orgin is not in the center of the wheel, press Ctrl+Shift+Alt+C in blender and choose the second option
     
  8. Bakasan

    Bakasan
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    literally u change 1 line of code in the jbeam (to move wheels forward or back)
    I don't feel like spoonfeeding you, so I will tell you how2chrisfix in the form of a bad riddle

    jbeams there b many but u need only edit 2 or 1
    look in suspensions where the wheels b if u want 2 have fun!

    (also u have 2 move the whole suspension/subframe as well;))
     
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  9. Spiicy

    Spiicy
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    Ok, I know this is a little late now, but
    I have applied CRTL A
    The steering wheel, ill look at it later
    and the wheels, I don't even know what line of code to change, BUT i'm guessing it would be somewhere in the hubwheels part of the jbeam or whatever wheels the pessima uses.
    Also i am working on a car on the roamer frame
    idk how to get to the frame and change it
     
  10. Iro

    Iro
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    nooo dont apply ctrl+a
     
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  11. Spiicy

    Spiicy
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    The position was already at 0,0,0
     
  12. Iro

    Iro
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    yeah but thats what creates wheel errors that some see. the orgin of the mesh is where the wheels rotation point is.
     
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