This has been asked tens, if not hundreds of times. To do that with their physics system would be pc death, not possible ATM, might never be.
SpinTires has no realistic car/vehicle damage so not too many calculations for the CPU to carry out at once. This is why it can simulate soft mud and realistic water. BeamNG already causes even quite good processors a bit of stress, and with all the added calculations of mud and water, you would probably fry your rig Unfortunate though
Yeah like others said: Don't expect this in BeamNG soon or even ever. But yeah, SpinTires will be released in Q2 this year, can't wait
Spin Tires will add damage, but not this one (of BeamNG). But if T3D got Mantle support and in some years other improvements it could happen i think^^
I would like to see some improvements to the mud, water, and sand in this game although I know they won't go for spin tires type terrain.
Umm... Mantle relieves the CPU bottleneck, and pushes it back to the gpu. Thus why my original core I would love nvidia getting on board.
In that game the only thing interacting with the mud is the wheels. For the whole car to interact, and have the soft body physics of BeamNG, no computer would be able to handle it.
Yes! Also multicore support is even better and could be useful. Look at swarm demo Gesendet von meinem HTC One mit Tapatalk 2
that is very impressive , combine that with the rest of the physics beamng displays and it would be epic, of course not probable with todays systems, but with the future of hardware development we can only imagine what is possible