Realtime Rust

Discussion in 'Ideas and Suggestions' started by Michaelflat, Apr 7, 2016.

  1. Michaelflat

    Michaelflat
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    like how we have colour, have a slider called rust/weathering
     
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  2. clayton8or

    clayton8or
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    That would just be a lot of file space taken up by a gradient of rust skinning.
     
  3. Michaelflat

    Michaelflat
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    i suppose it would use quite a lot, but the game is quite low on file size anyway, so we can have a bigger game
     
  4. Funky7Monkey

    Funky7Monkey
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    And your next question would be randomizing the rust. And who said we wanted a bigger game?
     
  5. FS16

    FS16
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    Would be useless until we get the career mode, because you normally don't drive a car in Beam for longer than a minute without respawning..
     
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  6. Slammington

    Slammington
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    It would be nice if we had rust that structurally weakened the car. I would love to see a rust bucket old moonhawk crashing into a wall and desintegrating into brown dust.
     
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  7. simonfrat123

    simonfrat123
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    it would really bring up the realism
     
  8. James Smith

    James Smith
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    The rust as a structural factor is a really great Idea, it would bring a whole new dynamic of tuning/part options to the game. Perhaps in the parts selector could be "rusty fender" or "Rusty Frame", and then, in the tuning menu you could adjust the rot factor of said part, it's visual appearance would still look the same, like a heap of rust, but it's strength would be adjustable.
    I do not know if that is currently possible, to adjust Jbeam strength in the tuning menu, but if it is, or if that is planned, It would be a fun addition to the game's customization.

    (This is included in a thread I created to discuss such things, if anyone wishes to entertain more suggestions on the topic: Rust and more disscussion thread)
     
    #8 James Smith, Apr 7, 2016
    Last edited: Apr 8, 2016
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  9. bEEpNOX14

    bEEpNOX14
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    Stuff like that happens over time. Not in 15 minutes worth.
     
  10. James Smith

    James Smith
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    I think the post you quoted is referring to a sliding selector on the tuning menu, not actual rust occurring before you eyes in-game.
     
  11. CarBro74

    CarBro74
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    You barely drive the car for 2 hours! It would be pretty useless and it'd be a waste of file space.
     
  12. James Smith

    James Smith
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    Oh, I am sure WhyBeAre would make a video about it. . .
    (No intended offense to WhyBeAre)
     
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  13. CarBro74

    CarBro74
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    Yeah. But that was only to run out of fuel. Not to well drive 3 hours for no reason.
     
  14. James Smith

    James Smith
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    That was a joke, I was poking fun at the fact that he drove around to run out of fuel. I am not saying that is bad, I have done that more than once in fact.
     
  15. Warble

    Warble
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    tbh I feel like this has to be a thing before final release, I think the campaign will eventually be working your way up the ladder from the likes of a lowly pizza delivery man all the way up to a variety of career paths and recreational activities based on the cars you buy. and to fill in the gap in price between 1000 and 5000 and more importantly the gap between 0 and 1000 there needs to be a few different determining factors to determine the "price" of the randomly generated "cars for sale" page of jegslist or the local used car lot. We already have trim level, but currently that is the only one, we have yet to see (bar the beater covet) any cars with minor or major mechanical issues rust being one such issue. It would give the future campaign mode a much more unique experience if the cars on the "Jegslist" or what have you page had randomly generated colors, trim levels, tire quality, rust, body damage, engine damage (maybe even cars with blown head gaskets for sub 500$) but either way, the start of the campaign in my eyes would be impossible without some form of a rust system, as there would be little to variety in the cheap cars available when you first start off. Plus ive wanted a system to make cars structurally or mechanically weak since the beginning (like rotting brakes, shot suspension, wheel bearing screaches, bad belts screeches, bad manual synchros or slipping automatics) and a rust system is necessary to achieve shit tier cars, I cant see it not being added, it just takes patience like everything else in the early access world

    also just to clarify, having the rust increase while driving is kind of useless, it takes months or years for rust to spread on a car, it should just be a fixed but randomly generated or user set value for each part
     
  16. lukerules117

    lukerules117
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    Yep, that's pretty much the exact type of game I want beamNG to be with a bit of the SLRR type used car system with more detail
     
  17. apple

    apple
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    it would be nice if they added old broken versions of the cars that they now have and then add rust
     
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  18. KennyWah

    KennyWah
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    I Often drive for 5-20 minutes without wreaking my cars, however rust is just another texture channel to increase GPU overhead and make the game that much harder for me to run.
    --- Post updated ---
    By how much exactly? Not worth the performance taxation for the feature. The dev team still needs to optimize things like texturing in the game for the render engine, from what I know the amount of gpu memory they need is way more then it should be.

    I remember reading somewhere they are already reaching graphical performance limitations and that's part of the reason the game crashes occasionally for the general install base.
     
  19. stbest95

    stbest95
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    actual "real-time-rust" would be pretty useless, you would have to leave the game runnig for months until something could happen :)
    being able to buy used cars that are already in bad condition might be a nice idea though.
     
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