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Recovering/Reloading Vehicle?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Übecahedron, Aug 11, 2015.

  1. Übecahedron

    Übecahedron
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    Joined:
    Aug 8, 2015
    Messages:
    4
    Hi all,

    I'm a bit confused about some of the functions of BeamNg.Drive.

    Let's say I crash my car. It's stuck up in a wall and I want a better view of the car, so I want to move the car without repairing it. How do I do this?

    I've tried "recovering" the car, but that repairs the vehicle while moving it back gradually to it's previous positions.

    I've tried "reloading" the car, but this also repairs the car.

    I also want to know if there's a way to teleport my existing car or spawn a new car at the beginning of the map (my spawnpoint).

    I'm a bit confused here, any help?
     
  2. randomshortguy

    randomshortguy
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    Joined:
    Aug 9, 2013
    Messages:
    1,562
    Pressing I or R resets to spawn, repaired
    Pressing CTRL + R sets spawn to current position, and repairs (and reloads the files)
    Holding Insert rewinds your previous positions, set spawn to current location, and repairs
    Entering freecam (Shift + C) and then pressing F7 will teleport car to current camera position, set spawn to current location, and NOT repair the car << this is what you're looking for

    hope this helps
     
  3. Übecahedron

    Übecahedron
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    Joined:
    Aug 8, 2015
    Messages:
    4
    Works perfectly, thanks for the help!
     
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