WIP RedTec "Bandicoot" Kart

Discussion in 'Land' started by Red Sun, Mar 16, 2024.

  1. Red Sun

    Red Sun
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    I just want to stretch my fingers on somewhat "full" mod before going big, but something simple that wouldn't take a ton of time to complete.
    Also I realized there isn't a big selection of karts in mod repo, except a few, and none of them is a kart that we are used to see on track - rental, racing etc.

    Modeling goes quite fast (there's not a lot of everything to begin with), [so i think this will be done in three weeks or so] - no it was not. I'm aiming at decent level of detail.

    What is planned:
    - single frame two frames because one doesn't cover all designs i want to implement;
    - bunch of engines - 2 or 3 base models (maybe more of them actually), 5-6 engines (50 cc chainsaw, Honda GX200 replica, 125 cc racing engine etc);
    - 1-gear centrifugal clutch only for now (yes, no neutral and reverse);
    - geared karts coming later;
    - 2- and 4-stroke sounds - sound design isn't something I'm very best at, but i will try to make them as rich and diverse as possible;
    - bunch of wheels and tires to choose from (all 5 inch diameter for now);
    - bunch of bumpers and aero (nosecones/steering rack covers, engine / rear covers, you name it);
    - only one seat so far (i'll think about adding more);
    - few liveries to choose from (at least three);
    - bunch of configs (beater, rental, amateur racing, pro racing etc);
    - i REALLY want to add a dummy body (like from crash tests) attached to seat and add helmet options, but i'm not sure about it so far that will come in the future.

    If i don't abandon it altogether, hehe. But so far i picked that up again, so...

    If there's interest in it i'll consider further options (motorcycle engines, different frames, gearbox).

    photo_2025-02-24_14-37-48.jpg photo_2025-02-24_02-32-11.jpg photo_2024-03-16_11-28-01.jpg photo_2024-03-16_11-28-03.jpg
     
    #1 Red Sun, Mar 16, 2024
    Last edited: Feb 24, 2025
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  2. Red Sun

    Red Sun
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    image-31.png IMG_20240318_121908_088.jpg
    The base model is almost done so I've started jbeaming base frame without texturing whatsoever. Coming out nice and stiff.
     
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  3. Ra_v

    Ra_v
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    keep it up cant wait to ride in it , looks nice
     
  4. Red Sun

    Red Sun
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    I'm slowly but steadily jbeaming it, got some troubles with engine today, but it keeps coming together nicely.
     
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  5. NotGordonFreeman

    NotGordonFreeman
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  6. Red Sun

    Red Sun
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    It has engine and some placeholder sound, but still needs a lot of jbeaming and obviously materials and textures. I ran into issues with centrifugal clutch with low horsepower application, so got a bit disappointed and returned to older projects that need attention, but will get back to it eventually, maybe in a week or two.
     
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  7. Red Sun

    Red Sun
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    I'm back to jbeaming kart, has some weight and stability issues, but at least i figured out pressureWheels (another pain to work on, like props).
    23424.png 2123.png
     
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  8. Reece Coates

    Reece Coates
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    Lookin good
     
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  9. NotGordonFreeman

    NotGordonFreeman
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    would be cool a FIA Regulated Kart
     
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  10. Red Sun

    Red Sun
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    Well, it is planned as added feature in the future, frame is up to regulations anyway so the rest can be modded quite easily.
     
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  11. NotGordonFreeman

    NotGordonFreeman
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    Maybe modify the Ladder frame of the Gavril grand marshall
     
  12. Red Sun

    Red Sun
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    Will be heavier than that :D
     
  13. NotGordonFreeman

    NotGordonFreeman
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    modify the nodeweight and Shape
     
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  14. XZ_99

    XZ_99
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    Can you make versions like these?
    Classic_V3.png Team_Bandicoot_V3.png
     
  15. Red Sun

    Red Sun
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    Crash Team Racing is one of the reasons I'm making those, that's why it is called "Bandicoot"! For now i don't plan make cartoonish versions, but maybe in the future (don't wait for them too much, this "future" can easily be a year or so).
    UPD: did you just registered to send a message to me? You're amazing person.
    --- Post updated ---

    This is the stage I'm at right now; you can see it has no textures/materials, is very wobbly and hardly predictable, bad collisions etc etc, but at least IT WORKS and drives, which is huge for me at this point.

    The thing is that node weight is greatly tied to stability, so just make nodeWeight 1 kg for every node wouldn't work, and re-working another jbeam for this project at this point seems to be a far more work than upgrading this one I've made to something more useful, stable and less wobbly (at a cost of added weight and it's compensation).
     
    #15 Red Sun, May 14, 2024
    Last edited: May 14, 2024
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  16. XZ_99

    XZ_99
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    First : thank you



    Second : what I want to but But I said wrong is can you make versions of these i just want realistic versions of these ctr kart ?
     
  17. Red Sun

    Red Sun
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    There definitely will be a CTR-themed kart.
     
  18. The Average Miata

    The Average Miata
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    Nice work so far! I have been searching for a go kart mod for quite a while now, and when this releases I will 100% download it. I thought that there could be a warp/paint like this (image below), and it would be very cool to race my local go karts not only irl, but in BeamNG to!
     
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  19. Musicman27

    Musicman27
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    Looks cool! Will it be on the Repo?
     
  20. LegThePeg

    LegThePeg
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