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Regular Car Reviews leaks secrets regarding BeamNG/Automation relationship

Discussion in 'General Discussion' started by Glitchy, Apr 20, 2018.

  1. Glitchy

    Glitchy
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    Time stamp is at 1:16:33
    Click the link and it will automatically send you to the part I'm talking about. This is allegations, and cannot be proven true. I am not responsible for any flamewars/bans caused from this thread.

    ~ Glitchy

    @losr is the one who found this video, so he deserves all the credit. I'm just the messenger.
     
    #1 Glitchy, Apr 20, 2018
    Last edited: Apr 20, 2018
    • Informative Informative x 15
  2. Iro

    Iro
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    doesnt send me anywhere
     
  3. carlover416

    carlover416
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    It's not working for me... Maybe attach the time to the post?
    I'm going to listen to the whole thing anyway because RCR is awesome, but still.
     
    • Agree Agree x 1
  4. Glitchy

    Glitchy
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    I think I fixed it, he says in the video that he did port a vehicle into BeamNG from Automation. So give it a listen!
     
    • Agree Agree x 1
  5. VeyronEB

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    You know, he probably meant he remade it in automation. Same engine values and maybe made a body that looks similar.

    Haven't got a chance to watch it yet though.
     
  6. Glitchy

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    What car in BeamNG looks like a Dodge Neon?

    Edit:
    You should definitely watch it, he says some groundbreaking stuff.
     
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  7. VeyronEB

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    Ah, I see what you mean now, he's talking about a converter that takes values and mesh from automation and puts it into BeamNG, that seems like it'll be pretty cool.

    Will be interesting to see how they manage the jbeam side of stuff.
     
    • Agree Agree x 7
  8. Flippi 284

    Flippi 284
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    Wow. This seems interesting. I wonder how far along they are with it.
     
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  9. skodakenner

    skodakenner
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    Converting cars from automation would actually fix 2 problems the both games have first beam can always use more cars and second alot of automation players want to be able to play theyr automation cars. Jbeam wise they could make some official jbeam for the premade bodystyles wich only need to be slightly modified if you morph the car body in automation the only thing wich seems like a problem is the interior then
     
  10. Safthof

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    Can you make a summary of that 'goundbreaking stuff'? Or is it just the last 5 minutes?
     
  11. Taza

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    I don't think this is a reliable source really. He talks about BeamNG lacking turbo simulation more than the exporter itself. And BeamNG does have turbo simulation.
     
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  12. Scott Guo

    Scott Guo
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    I think what he means is that if you import a turbocharged car from automation into beamng, the turbo won't work properly and you'll have to do some changes.
     
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  13. ManfredE3

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    Don't all the turbos still act as variable geometry? I believe he just confused variable geometry turbos with N/A. Not that it changes what he said, but a little more understandable.

    I haven't really played in a couple major updates so if I am wrong on this...
     
  14. losr

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    • Agree Agree x 15
  15. Daffyflyer

    Daffyflyer
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    Hehe, I love how no one beleived it :D
     
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  16. Cheekqo

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    I originally saw this thread in April thinking it was nothing and it was going to be a claim that'd die out after a week, and I forgot about this thread.
    But apparently not.
     
  17. Harkin Labs Gaming

    Harkin Labs Gaming
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    Yeah I think I was the only one who actually thought there was truth behind it. I guess it was more like I was hoping that it was real to have something to look forward to :confused:
     
  18. Glitchy

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    Thank @losr for this! He found out about this and deserves all the credit!
     
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