Request: Cubemap option for zones

Discussion in 'World Editor' started by ltntai, Apr 25, 2022.

  1. ltntai

    ltntai
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    Joined:
    Mar 18, 2017
    Messages:
    510
    Non-dynamic reflections would look better in darkened zones (tunnels, caves) if there was an option to override the globalEnviromentMap with a custom or a darker cubemap. Also dynamic reflections should adapt to the zone instead using the time of day lighting.
     
    • Agree Agree x 1
  2. Artistterrymartin

    Artistterrymartin
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    Joined:
    May 5, 2019
    Messages:
    616
    I like that idea!
     
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