Request for the ability to import height map data from an image to terrain blocks in world editor

Discussion in 'Ideas and Suggestions' started by ms. mcsnail, Jul 9, 2025 at 4:48 PM.

  1. ms. mcsnail

    ms. mcsnail
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    Joined:
    Aug 10, 2024
    Messages:
    10
    Hello! Currently working on a map project of mine using satellite data, I recently discovered that I can only have one "the terrain" and many terrain blocks. I would like to have the ability to import height features to a terrain block so that I can stitch together satellite imagery into massive maps. Currently when I try to import more terrain with satellite data it deletes the current terrain and replaces it with the new data. I did research and found the game engine only allows one main terrain. Wondering if it is at all possible to add the feature of importing more height maps into a single level?
     
  2. AlexKidd71

    AlexKidd71
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    Joined:
    Mar 16, 2022
    Messages:
    525
    You have to stitch your satellite height maps beforehand and then import to terrain. But be aware that there are size limits in BeamNG. More than 8k are hardly possible with a decent terrain resolution like a scale of 1 e.g.
     
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