Reverse content creation? Extracting game resources

Discussion in 'Content Creation' started by habitforming, Jan 16, 2018.

  1. habitforming

    habitforming
    Expand Collapse

    Joined:
    Jan 16, 2018
    Messages:
    4
    I think this is the best section to post in - if not, Mods please feel free to move it.

    My son absolutely loves this game, and has some very particular vehicles he's fond of. I'd like to extract the models from the game resources to convert to a printable format for my 3d printer. Once I get the resource out of the game, I can handle it from there. I just don't know how to extract resources from the Torque engine.

    Can anyone offer some advice on how to go about this?
     
  2. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,685
    You can use Blender to import the .dae files ( Blender > File > Import > COLLADA (.dae) )
    The .DAE files (3D Models) are located in Steam/Steamapps/Common/BeamNG.Drive/content/vehicles/<vehiclename.zip>
    The wheels are inside the ../vehicles/common/wheels and tires folders.
     
  3. habitforming

    habitforming
    Expand Collapse

    Joined:
    Jan 16, 2018
    Messages:
    4
    Thank you so much!
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice