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WIP (revived) Wulff's Wide Open

Discussion in 'Terrains, Levels, Maps' started by DuneWulff, Feb 5, 2019.

  1. Fuvos

    Fuvos
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    Apr 4, 2019
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    Alrighty everyone. Not a ton of progress on this tbh, been working on IRL stuff but I figured I ought to release it just... because. lol
    A lot of stuff is still broken, there's files everywhere, and I haven't actually made sure that this file will load properly but...
    Enjoy ;)
     

    Attached Files:

    • Like Like x 4
  2. EcoNadder77

    EcoNadder77
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    May 29, 2017
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    screenshot_2019-07-15_03-48-51.png screenshot_2019-07-15_03-51-34.png screenshot_2019-07-15_03-54-27.png screenshot_2019-07-15_03-57-01.png screenshot_2019-07-15_03-59-48.png screenshot_2019-07-15_04-00-47.png screenshot_2019-07-15_04-11-02.png screenshot_2019-07-15_04-12-33.png

    Bravo
    I just stumbled upon this map today so I didn't get to enjoy the anticipation leading up to the release. I really love the massive variety in the landscape and the unique aesthetics packed into it. As expected with very large detailed maps such as this; the frame rate tends to struggle at times. I found the performance comparable to certain areas of the official Italy map. While I have a capable PC that can handle it, you will likely receive some complaints regarding performance. I wish I could provide some tips regarding optimization but I've never worked with maps before ¯\_(ツ)_/¯

    I discovered you have a bit of a floating road high in the sky over one corner of the map.
    screenshot_2019-07-15_03-44-03.png

    Overall, very nicely done! I'll definitely be returning to this map often. :)
     
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  3. Kueso

    Kueso
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    Oct 14, 2016
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    3,912
    oh cool!
    if you dont mind me asking, but hows DuneWulff doing?
    overall great map, i will be using is quite alot!
     
  4. waboll

    waboll
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    Apr 20, 2017
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    that map is amazing! at first it didnt looked that appealing to me. but when i got it i cant stop using it. i love the idea of hidden vehicles! great job
     
    • Agree Agree x 1
  5. Fuvos

    Fuvos
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    Thank you! :) That road is actually being used for terrain sculpting.
    He's hanging in there :)
    Good to hear :)
     
    • Like Like x 3
  6. 8IGHT.OINT3HREE

    8IGHT.OINT3HREE
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    thx for the release :D love the map already!
     
  7. ameyro1

    ameyro1
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    Apr 13, 2017
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    Just when I thought I'd explored everything....
     
  8. khalifaplay

    khalifaplay
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    Sep 21, 2013
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    Never have i clicked so fast on a download, thank you fuvos and dunewulff for this amazing map!, hope you two are doing well.
     
  9. Fuvos

    Fuvos
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    An update!
    screenshot_2019-11-05_20-04-11.png screenshot_2019-11-05_19-58-06.png screenshot_2019-11-05_20-02-55.png
    Mostly redecorating areas and adding more stuff to do around the map.
    I think I added about 30 ramps scattered around the mountaintop alone. Also widened some of the rally tracks to make them a little less punishing.
     
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    • Informative Informative x 1
  10. Fuvos

    Fuvos
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    More updates!
    Almost entirely focusing on AI and Traffic. Tons of roads and paths added for the AI vehicles to get around with. Also looking into navmesh but no promises.
    screenshot_2019-11-07_00-13-57.png
    They even do the super steep Rockface Runs.
    Albeit they are very heavy on the brakes. lol
     
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  11. Fuvos

    Fuvos
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    Runaway truck scenario down extremely steep switchbacks?
    screenshot_2019-11-08_12-14-07.png
    Incredibly challenging but so much fun!
     
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  12. Fuvos

    Fuvos
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    Alrighty. I'm focusing on overhauling the festival area. A major overhaul! An actual festival!
    I plan on adding tons of people to the area as well as some paths for traffic. Also going to model some new tents to break up the monotony of the same two tent styles.
    I decided to name the area after the decal Dune left: "Thousand Burning Suns" festival grounds.
    screenshot_2019-11-12_15-17-37.png screenshot_2019-11-12_16-39-22.png screenshot_2019-11-12_16-46-58.png screenshot_2019-11-12_21-44-58.png
    Also enjoy some mediocre drifting!

    Anyone with ideas for the festival area is free to post them!
     
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  13. 7UN3R

    7UN3R
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    Feb 6, 2019
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    are the people 2d or 3d, because if they are 3d i think that will be fps heavy for some people
    maybe you can add a drifttrack or racetrack made of asphalt
     
    #113 7UN3R, Nov 14, 2019
    Last edited: Nov 14, 2019
  14. Fuvos

    Fuvos
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    No they're 2D!
    I will be including a version without the forest for the weaker pc people :)
     
  15. Fuvos

    Fuvos
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    • Like Like x 1
  16. DuneWulff

    DuneWulff
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    Apr 25, 2016
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    Well.
    It seems that despite the overwhelming odds, I just couldn't stay away from this joint.
    Here's hoping I can finish up this poor map. @Fuvos , you've done a man's job sir. You are relieved of your duties.
    6051167.png
    --- Post updated ---
    screenshot_2020-07-20_00-23-57.png
    Got my work cut out for me.
    TO DO: (will probably be a lot more..)
    Fix all 100+ SFX emitters
    Get some new skyboxes
    Work on PostFX stuff (this washed out yellow is only temporary... although I might roll with something similar since this is the southwest after all.)
    Work on the grass
    Work on the trees (need to change leaf colors)
     
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    • Agree Agree x 1
  17. RecklessRodeo

    RecklessRodeo
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    Jan 31, 2019
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    Welcome back man! It's been a long time.
     
    • Agree Agree x 1
  18. DuneWulff

    DuneWulff
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    Apr 25, 2016
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    Yeesh
    Whatever BeamNG guys changed with the light rendering is really making me work hard to get the environment ambience right. I'm completely overhauling the skybox and matching the skybox to the environment is... yikes
    --- Post updated ---
    so not staying like this but:
    fffffff.png
    that looks atmospheric af
    "Welcome to the Valley of Giants"
    --- Post updated ---
    and some further tweaking:
    screenshot_2020-07-20_22-59-24.png
    probably not gonna stay exactly like that
    but its better than the mess it was
    --- Post updated ---
    screenshot_2020-07-20_23-50-32.png
    So this giant empty mountaintop...
    Will, starting now, be an area known as the Rally of Fire. Because in my maps, if its worth doing - its worth overdoing.
    Expect this entire peak to be ablaze, with you following soon after <3
     
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  19. DuneWulff

    DuneWulff
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    screenshot_2020-07-23_00-14-32.png
    Some preliminary work on the Rally of Fire (working name)
    Also begun work on an asphalt road going around part of the map (in varying states of disrepair)
     
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  20. DuneWulff

    DuneWulff
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    screenshot_2020-07-24_23-12-15.png
    One hell of a jump. Hidden one up towards the northeast peak.
    screenshot_2020-07-26_23-18-16.png screenshot_2020-07-24_23-39-03.png screenshot_2020-07-28_23-52-03.png
    Work on an asphalt road that cuts through part of the map. Has one big jump you need about 78mph to get over unless you jump to the sides and into the grass. Ends abruptly in a caved in tunnel, where you'll have to yank right and go offroad to get past it.
    screenshot_2020-07-29_21-13-23.png
    A new quarry area. Perfect for drifting down the entire way (I can't do it though lol)
    However I also have an announcement.

    The quarry will be the last area I work on in the map.

    Why? Because the world editor is breaking apart at the seams. It takes a good two minutes just to open the world editor, and every change/tweak/placement freezes the game for a few seconds. Not to mention, the forest brush editor has completely STB, the objects just won't load anymore, so the quarry won't have any plants like I wanted it to.
    So... I've done as much as I can, quite literally. ¯\_(ツ)_/¯
     
    • Like Like x 1
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