Released Ridge Valley - Viper Racing (1998) Port

Discussion in 'Terrains, Levels, Maps' started by Specht77, Apr 2, 2025.

  1. Specht77

    Specht77
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    Jan 16, 2013
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    94
    Viper Racing is a Dodge-licensed 3D car racing game developed by MGI, released in 1998

    It was the first racing game that I played that had somewhat realistic physics and introduced me to the world of sim racing

    Recently I installed it again to have some nostalgic time, and while playing I got curious how those tracks would feel in BeamNG

    After a lot of research (and lots of trouble trying to find working websites with useful information and files about a game so old) I was able to port one of it's tracks to BeamNG

    Surprisingly for a game so old, the collision model for the track is quite high poly, but the visual model is a bit blocky on some parts, because of this difference some moments the car will appear to be floating, other moments it will phase a bit through the asphalt, I suggest to ignore it, I assure that it happens the same in the original game lol

    I tried to reproduce Viper Racing's water physics and it's extremely unforgiving grass physics as best as I could

    I know that this mod will appeal to a super niche portion...

    But who know if someone else is out there thinking about the "good old days" racing on Val's server or even on VRGT

    screenshot_2025-04-01_18-52-18copy.png
     

    Attached Files:

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  2. WRX_Raptor_108

    WRX_Raptor_108
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    Dec 14, 2017
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    wow i never thought id see this map again i used to play this for hours when i was a little kid what an amazing mod thank you keep them coming
     
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  3. s13nick

    s13nick
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    Mar 21, 2020
    Messages:
    8
    I still fire up Viper Racing from time to time, this is cool
     
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