900,000 polys, Decimating it really low the textures look terrible at 90,000. In 3dsmax one could save the UV's from the high poly model and remap them the same way on the low poly model. Just tell me the Blender way I will look it up if anyone knows, Thanks ! This is the high poly, I did not even bother importing it in the game.
Nice. You would get better results directly ripping the game files but I have not looked into ripping the game's files and extracting models so I don't know how hard it would be.
I agree that would be perfect. Already optimized and no bad spots. Other than Duke Nukem Build Engine, MCM2 editor Armadillo back in 2000, I have not got into Torque till last march. I was well aware the modding but thought people doing that stuff knew how to program. I did look at UR4 and 5 for a minute. Sense I mentioned programming, what would be the language to start with if one wanted to start learning one. Thanks !