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Roadmap?

Discussion in 'General Discussion' started by Legion, Aug 4, 2013.

  1. Legion

    Legion
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    Joined:
    Aug 4, 2013
    Messages:
    4
    Hello, congratulations on a (from what I can tell) quite popular launch :) I tried to bring as many members of Jalopnik on board as I could.

    I am curious, however, if there is a general roadmap for what features might be added later on. I don't mean to pressure anyone, but I was curious if, say, the hydros system will eventually be expanded to work like RoR's command beams, or if there are any plans to simulate aircraft. Additionally, I'm unsure as to the role that Lua will play.

    "Hydros are beams that can change length on the fly. For now they are only used for vehicle steering." gives me hope, but I can't help but be a little pessimistic that BeamNG/Drive won't provide the same sort of versatility that I enjoy so much in RoR.

    Please don't take this as criticism. I fully understand that you're making the game/engine that YOU (the devs) want to make. I'm just curious about what's not a priority versus what just hasn't been implemented yet.

    (If this is freely available information, I apologize. I did my best to search :)
     
  2. gabester

    gabester
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    Vehicle Director
    BeamNG Team

    Joined:
    Jun 6, 2012
    Messages:
    2,653
    We plan to eventually fully support all kinds of advanced functionality allowing for planes, cranes, heavy machinery, trailers, tow trucks, etc.
     
  3. Legion

    Legion
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    Joined:
    Aug 4, 2013
    Messages:
    4
    Thank you very much for the speedy reply, gabester. You have reignited my excitement for the future of this, er, I'll just call it a project.

    Good luck with the rest of launch!
     
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