Roads: Terrain+decal-based or mesh-based?

Discussion in 'Content Creation' started by Deleted member 280301, Sep 3, 2019.

  1. Deleted member 280301

    Deleted member 280301
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    Recent maps like Italy and (revamped) ECA use a combination of terrain materials and decals for ground-level roads, while (revamped) Hirochi Raceway use meshes exclusively. Is there a decided preference among the official dev team? If not, do they have any thoughts on them compared with each other?
     
  2. Nadeox1

    Nadeox1
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    BeamNG Team

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    Race track uses meshes as it's not bound to terrain limitation (ie. can be higher resolution, hence smoother and more accurate)
    Terrain is better for larger scale.
     
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