Solved Roamer wont load with my mod

Discussion in 'Mod Support' started by ThomasPlaysOfficial, Nov 13, 2017.

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  1. ThomasPlaysOfficial

    ThomasPlaysOfficial
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    Joined:
    Apr 8, 2017
    Messages:
    156
    i wanted to make a Taxi mod for the roamer, and i ported the grand marshalls ad carrier to the roamer. i dont know what i did wrong in the jbeam files, but when i try to spawn any roamer config in (even the stock ones), it isnt visible and the camera centres somewhere weird. i can see where it is on the navigation ui app. I've included the zip file with my mod if that helps.
     

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  2. Sithhy™

    Sithhy™
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    Apr 5, 2017
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    You probably have a conflict somewhere in the code
     
  3. EcoNadder77

    EcoNadder77
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    May 29, 2017
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    1,150
    I think you are missing a closing parenthesis } in your Jbeam file.
    Try this:
    Code:
    {
    "roamer_adcarrier": {
        "information":{
            "authors":"Meshes by BeamNG, Ported to Roamer by TPRAM",
            "name":"Roamer Taxi Advert",
            "value":120,
        }
        "slotType" : "roamer_roofrack",
        "slots": [
            ["type", "default", "description"]
        ],
        "flexbodies": [
             ["mesh", "[group]:", "nonFlexMaterials"],
             ["roamer_adcarrier", ["roamer_body"]],
        ],
    }
    }
    Also, you need to apply the rotation, location, and scale of the taxi sign (Use `Ctrl+A` in Blender), and I recommend adding an edge split modifier to the sign.
     
  4. ThomasPlaysOfficial

    ThomasPlaysOfficial
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    Joined:
    Apr 8, 2017
    Messages:
    156

    That worked, its on the roamer, but i'll have to figure out how to get textures tommorow.

    and how to get it to have a jbeam so it doesnt deform like a russian mod lada. :|

    anyways thanks for the help
     

    Attached Files:

    • itsported.png
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