roaming cars

Discussion in 'Ideas and Suggestions' started by raleigh, Mar 22, 2017.

  1. raleigh

    raleigh
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    what if, in freeroam, there could be cars roaming around like in my summer car.
    is there any way to implement that?
    I thought that maybe when a roaming car comes near, it's jbeam could become more complex, and as it goes away, it's jbeam could simplify.
    any ideas?
     
  2. Nadeox1

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    Jbeam cannot have LODS.
    You cannot dynamically change a Jbeam like that.

    Anyhow, spawn some cars and set them to 'Random' mode? Enabling_AI_Controlled_Vehicles (Also doable from the 'Radial Menu')
     
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  3. raleigh

    raleigh
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    ok
    just thought it could be a default
    cheers.
     
  4. Ulrich

    Ulrich
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    You can save your map to have a roaming car as default when you open your maps.
     
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  5. Giraffinator

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    But, after so many cars, you need to put the game in slow motion to prevent it from crashing.
     
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  6. Standard

    Standard
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    *unless if you have some sort of badass PC.
     
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  7. Srockzz

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    A jbeam cant change actively? Isnt that a programable thing?
     
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  8. Nadeox1

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    The Jbeam is not visual.
    The Jbeam is physical.

    It defines everything in how the vehicle moves. Having it changing to a lower resolution version at distance means having a complete different vehicle.

    Jbeam LODs/Hotloading would not work like that. Every change deeply affect the vehicle handling/behaviour.
     
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  9. stbest95

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    as long as you keep it at 5-6 cars you should be fine with decent i5.
     
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  10. raleigh

    raleigh
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    ok, thanks for all the help anyways!
     
  11. KKG Clan

    KKG Clan
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    And a decent GPU (I have a gt640 paired with an i7 4770, they are not a good pair)
     
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  12. Srockzz

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    Now that i think about it, we can take the old game way of doing things, simulate ai for all moving vehicles, but only 5 or 6 cars can be on screen at the same time, and at the moment a car leaves the screen, its errased-derendered
     
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  13. Giraffinator

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    That's a good idea, it's like draw distance, but for the vehicles, not the terrain. Maybe there could be an option to set how many cars can be on the screen.
     
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  14. raleigh

    raleigh
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    that's exactly what I was thinking
     
  15. EruptionTyphlosion

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    Or it is simply reset and moved to another place. See, there are always X number of cars cruising around the player, but when they leave a certain radius, they are reset and teleported to somewhere else nearby on the edge of the radius. It would give the illusion of a map full of traffic.

    That would have a low impact on performance, but randomizing spawning cars would cause major hiccups. What if the game replaces 5 pigeons with 5 T-series? That would break a computer.
     
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