RoR and BeamNG

Discussion in 'Ideas and Suggestions' started by Dr.pain, Apr 23, 2017.

  1. Dr.pain

    Dr.pain
    Expand Collapse

    Joined:
    Aug 15, 2013
    Messages:
    163
    i have one more ideas, question....will work in future models from RoR on BeamNG?
     
  2. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,696
    RoR and BeamNG.Drive are not linked/connected.
    (Apart from similar soft-body physics and team, they are separate projects)
     
    • Agree Agree x 2
  3. Dr.pain

    Dr.pain
    Expand Collapse

    Joined:
    Aug 15, 2013
    Messages:
    163
    yes but is it possible that BeamNG will read the RoR models when both games work with soft-body physics?
     
  4. naguluna

    naguluna
    Expand Collapse

    Joined:
    Aug 31, 2013
    Messages:
    345
    no, is not possible. the phisics cores from both games are totally different.
     
  5. Dr.pain

    Dr.pain
    Expand Collapse

    Joined:
    Aug 15, 2013
    Messages:
    163
    too bad but thanks
     
  6. Rainvest

    Rainvest
    Expand Collapse

    Joined:
    Dec 26, 2014
    Messages:
    1,906
    Though you can convert it to work with BeamNG. Try like a Zeta or Omega perhaps.
     
  7. crashmaster

    crashmaster
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    1,820
    No you cannot "convert" those to work on beamng. Gabester said that he does NOT want any of those in beamng.
     
    • Agree Agree x 1
  8. Rainvest

    Rainvest
    Expand Collapse

    Joined:
    Dec 26, 2014
    Messages:
    1,906
    Well, of course not publishing it but keeping it private.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice