I was thinking if it is possible to make jbeamed tracks in beamng. And I´ve got an idea for tracks system. Some people requested a bulldozer, so I found a model and I made this. v1.0 changelog: Fixed tracks often getting stuck when steering (still may occur but it´s very unlikely) Added reverse beeping and horn Added tracks rolling sound Added animated track wheels Fixed shading issues on the ripper Credits: 3D model source: http://www.farming2015mods.com/farm...ts-excavators/fs17-rotech-830-bulldozer-v0-9/ Video by CaptanW: If you like my mods, feel free to donate. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=K6NUPEYL5DUM2
I can't wait to destroy some cars!. Stay lucky with that car bulldozer I have no idea why I said car...
Does the chain track Really work properly ?! I remember back in the day no one can figure out how to make work chain tack. If it's the case good game!
This is not a release. I upload this file for people who want to know how the tracks work. It is still heavy WIP! (steering is not made yet)
That is pretty genius work with the rotators/rails/slidenodes. Looking forward to the steering and whatever other cool things you have planned. Hydraulic blade I am guessing Of course, I had to -
I would like to contribute to this amazing thing. I spent the last few hours tuning the tracks so it wouldnt be solid. This is what i managed to do You dont see it as much here but its still bending Hope this helped you with this amazing creation. i really love it as of now Edit. Tweaked it a bit more so it wouldn't get stuck as easily.
This looks very interesting, looking forward to it. Also, can't wait to try and drift it, just like I did with the Belaz