WIP Rouen-Les-Essarts Circuit

Discussion in 'Content Creation' started by MaschiAuto, Jul 3, 2024.

  1. MaschiAuto

    MaschiAuto
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    Jun 18, 2024
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    Hi everyone

    My name is Alberto, I'm Italian.
    I recently started creating mods for BeamNG, please be patient if you can.
    I am porting the Rouen Les Essarts circuit, from the original created by Luis Barata for Assetto Corsa, which gave me the permission to make the modification.

    I have a few questions regarding three problems, which I can't resolve:

    1) When I brake the framerate drops a little, but as soon as I release the braking, the framerate instantly returns to stable, and this only happens with this track, Why? Where i'm wrong?

    2) Is there a way to alternate the circuit levels?

    That is, when I start BeamNG, click on freeroute and select the route, how can I create two alternatives, with which the first activates the levels of the 6,542KM circuit, and the second activates the levels of the 5,543KM circuit.

    In the screenshot S you will see how I structured the levels that make up the circuit.

    3) Historically it is not right for guardrails to exist, this takes away from the realism of the circuit, but this avoid from going to picking mushroom in the woods.

    4) As you will notice from the screenshots, I am modifying all the historical banners, with banners of pure invention, this will cause a delay in the release of the track as it is a looong job.

    Thanks in advance for anyone who will give me their time to answer me.
     
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  2. MaschiAuto

    MaschiAuto
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    Solved 1) When I brake the framerate drops a little, but as soon as I release the braking, the framerate instantly returns to stable, and this only happens with this track, Why? Where i'm wrong? Solved

    Solved, I fixed all the meshes Again
     
  3. MaschiAuto

    MaschiAuto
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    #3 MaschiAuto, Aug 25, 2024
    Last edited: Aug 25, 2024
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