WIP Sauber Petronas C20 (resurrection)

Discussion in 'Land' started by ellvis50, Nov 13, 2021.

  1. ellvis50

    ellvis50
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    Hello there !

    Remember that old project of mine that unfortunately died (mostly because of time) ?
    Sauber C20 Petronas (stand-by)


    Well, now that I have some time and after seeing the succesful Genesis F2 of LucasBE, I decided to restart the Sauber C20 project from zero.

    Like the previous attempt, this mod will be a conversion but I want it to be more than that. For more details, this will be a conversion of the Sauber C20 from F1 Challenge '99-02 and this is not just picking the car 3D model and put it in BeamNG, I also want to reverse engineer the physics of the car from the original game.

    Here is some pictures of the current state of the project :

    BeamNG12-12-202112-44-25-322.png BeamNG12-12-202112-44-42-917.png BeamNG12-12-202112-44-56-851.png BeamNGdrive-0251014022-RELEASE-x6420-06-202202-29-03-210.png BeamNGdrive-0251014022-RELEASE-x6420-06-202202-29-19-618.png BeamNGdrive-0251014022-RELEASE-x6420-06-202202-29-43-971.png

    Compared to my previous attempt, this is looking far more promising (even the power unit is working). Initially, I had to deal with a suspension problem but now it's fixed, I can focus on the remaining parts of the car.

    Here is a more detailed view of the project :

    To do before an eventual beta release :

    - Solve the suspension travel problem (Done)
    - A proper steering system (Mostly done, some fine tuning still required)
    - Engine sound
    - The whole texturing (new UV maps are required)
    - Some jbeam fine tuning (On it)


    Planned features and changes after the potential beta release (this list might be subject to changes) :

    - 3D model improvements
    - Adjustable wings
    - Proper gearbox system
    - Launch control system
    - Traction control system
    - Pit limiter
    - Working LEDS and displays on the steering wheel
    - Working rear light
    - Wheels tethers (if possible)

    NB : Understand these features and changes are planned to be added during the beta phase, not before.


    Credits :

    - Original 3D model by Image Space Incorporated (ISI), then modified by myself to suit the mod needs.
    - For the jbeam, I have to admit I was quite inspired by LucasBE's work but I still tried to do my own thing though.
    - credits for the sound will come later since I haven't worked on it yet.
     
    #1 ellvis50, Nov 13, 2021
    Last edited: Jun 20, 2022
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  2. mustangporsche67

    mustangporsche67
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    This is epic! i would love to see this come to fruition and be able to drive this thing around!
     
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  3. zach444

    zach444
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    Yes! Finally another F1 mod! I really hope this get's throught, and don't get cancelled. I am excited for new progress! :p:cool:
     
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  4. Andryusha

    Andryusha
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    Good luck with the project, looks cool!
     
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  5. marclow2612

    marclow2612
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    I'm a massive Kimi fan and I'd love to see this come into fruition. Good luck!
     
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  6. CatAstrophe05

    CatAstrophe05
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    oh sweet! old f1 cars are a niche that i'm surprised haven't been filled in this game
    i know it's probably a dumb question but since this is an F1C convert are there any plans for other cars from that game?
     
  7. ellvis50

    ellvis50
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    Personally, I don't think this is a dumb question considering the respectable number of cars available in F1C without counting the mods ;)

    At this stage of the project, the best answer I can provide is maybe. After all, I really want to finish the Sauber first, especially if I consider my previous failed attempt. On the other hand, if I manage to reach the beta stage for this mod, I will seriously consider doing an other car.
     
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  8. refined98

    refined98
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    Great! Hope you will find all the solutions to complete this car. Is there possible that there will be a driver or at least additional passenger dummy?
     
  9. ellvis50

    ellvis50
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    I don't think I will do a driver or a dummy for the mod. However, I will make the mod so a 75 kg dummy or driver can be added into the car while respecting the technical rules from the F1 2001 season.

    To explain further, the 2001 rules states the minimum weight of the car must be 600 kg driver included, empty fuel tank. So, to be able to add a 75 kg dummy, the car has to weight something around 525 kg in-game with the fluids, the wheels but without gasoline.

    I hope I managed to answer your question :)
     
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  10. PeterEG

    PeterEG
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    any new progress on this? very excited to see it :)
     
  11. ellvis50

    ellvis50
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    Unfortunately, I am stalled with the suspsension issue. I hope I will find a way to solve this, but I am really that close to run completly out of ideas :(
     
  12. CatAstrophe05

    CatAstrophe05
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    maybe someone like lucasbe could be a good person to talk to, given they made the F2/3 mods they probably know how to do an open wheel suspension
     
  13. ellvis50

    ellvis50
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    Lately, he seems quite buzy with his lastest mod (the ETK K-Series) but I will probably contact him for some advices if the ideas I have left don't work.
     
  14. PeterEG

    PeterEG
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    try asking lucasbe or raidersky, theyre the one who made the fr17 mod!
     
  15. ellvis50

    ellvis50
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    Good news : the suspension problem is solved for the front :D

    I still have the rear to do but it should be done quickly now that I managed to indentify the core of the issue ;)
     
    #15 ellvis50, Dec 11, 2021
    Last edited: Jan 30, 2022
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  16. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    What was the issue? Just asking in case I had the same problem in the future
     
  17. ellvis50

    ellvis50
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    The issue was the precompression of the springs. Initially the springs were set with a beam precompression of 1.0 and because of that and the car weight, the coilovers were compressing until the car hit the ground. One way to solve that was to tweak the precompression range to make the beams spawned longer and now the car is no longer hitting the ground (at least at the front).

    Honestly, I am quite happy because that means the jbeam for the suspensions has the potential to work :)
     
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  18. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Oh, so a very basic issue, I didn't think of that
     
  19. ellvis50

    ellvis50
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    Indeed, something quite basic. Looking into the official content kinda helped :p
     
  20. ellvis50

    ellvis50
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    Alleluia ! Alleluia !

    BeamNG12-12-202112-44-25-322.png BeamNG12-12-202112-44-42-917.png BeamNG12-12-202112-44-56-851.png

    The suspension issue is completly solved :D

    Next step : the steering and the remaining parts of the car :cool:
     
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