Scenario and Free Roam menu organization

Discussion in 'Ideas and Suggestions' started by Ewanc, Feb 20, 2016.

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Whats the best UI setup

  1. Leave it the way it is, its fine.

    1 vote(s)
    25.0%
  2. Sleek sub- folder menu

    2 vote(s)
    50.0%
  3. Custom drag and drop and recently used options; added to sort types.

    2 vote(s)
    50.0%
Multiple votes are allowed.
  1. Ewanc

    Ewanc
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    Joined:
    Oct 25, 2015
    Messages:
    255
    The menus for free roam and scenarios can get cluttered if you have more than a handful of either, and rather than deleting unused ones it would be nice to have them more at your fingertips.Cars are already organized by model, then variant, so thats about as organized as they can get, plus there are filters for narrowing choices by type.

    Coming for rFactor, I'm used to a sub folder system, with levels organized by venue, then circuit configuration, then event. This game would use a different format of course, since it's not all racing. I think this would make the UI sleeker and easier to find what you want. The scenarios and free roam might even be integrated into a single Levels menu, with free roam just being another scenario. This may make it inconvenient to users that are used to the 2 button system though, and I kind of like it this way too.

    Another simpler idea would be to have a drag and drop system so you can chose which levels are at the top of the list, or have recently played levels go to the top of the list, to make it even more simple.

    On a slightly different subject, the scenarios could use a label showing what level they belong to, so if its one that doesn't run well on a slow system, it can be avoided without causing a game crash. I upgraded my system recently, but I had been playing Russian roulette with game crashes while loading East Coast and Jungle Rock, since they were out of my system's performance range.
     
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