Hi, All I would like to query when or if a feature like the following would be added to the simulator do you think it would be possible to have checkpoints that when crossed transfer you to another appointed vehicle for that checkpoint, So if you had a scenario where the last checkpoint had that vehicle crash in some sort of cinematic then it would transfer you to a different vehicle to continue the rest of the level, Thank you for your time Kind Regards, Jesse
This is already possible, using Flowgraph. Most scenarios follow strict templates (and most of the tutorials out there are for these template scenarios/missions), but using Flowgraph opens up oodles of possibilities. You just have to be willing to learn how to use it, especially since there aren't many Flowgraph scenarios left in BeamNG these days.
As @Occam's Razer already said, Flowgraph can do this. Just as some guidance you could do what you want with these nodes; Get Player Vehicle > Spawn Vehicle (as many as you need) > Transform 3D > Custom trigger (optional, add a single marker node if you want to visualize it) > Change Player Vehicle (pass in the vehID from the Spawn Vehicle)