Wouldn't it be cool if they added some new instruments you could toggle like a collision G counter, or if the crash was deadly, total crash cost, if it is fixable or not. I think that would be really fun for some people who like to determine if the person is dead or not
This has been discussed a bunch of times, there's already a G meter in debug screen, as far as a survivability meter and/or damage/severity meter, that would take a lot of programming, I guess to take into account all the different parts of the car that were damaged and put a price on each part. I don't really see the benefit of having this, except for creating "realistic" crashes.
that's just for the beams, not specifically parts. Just shows the % of the total beam amount that are either deformed or completely broken.