I would love to see more effects when crashing cars. 1. When getting into a crash, particles like pieces of glass, metal slivers, chips of paint fly off the car 2. When sliding against a wall, the vehicle gets scrapes and scratches. 3. More detailed window breaking (partial breaks, etc) 4. Maps with active objects. *Road signs can be ran over *Small trees either break or 'wiggle' when hit *Bushes, grass, and shrubberies squash down when driven over. There are many more small details like this I would love to see in this game. Also wondering, would most of these suggestions be too performance intensive? Late suggestion, wheel axles seem to get unaligned very easily, if possible make them a little tougher? Thank you anyways for an amazing game, devs.
Some of these, if not all of them, would definetly be performance intensive. Particles in general will always be rough on performance.