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Script AI broken when car touches water

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Overheat, Jun 30, 2021.

  1. Overheat

    Overheat
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    Jan 26, 2021
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    Wanted to test cars passing deepish water - not deep to actually hydrolock engine, they all successfully passed when I recorded script AI path. After recording and pressing play, everything was OK untill cars touched water, they just stoped there and gave up following path. Engine was still running, but they gave up.

    New update broke something with Script AI, never had problems like this before.
     
    • Agree Agree x 1
  2. CrashHard

    CrashHard
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    Happens to normal AI just driving around as well. Before it was just with manual transmission, but now it happens with automatic to.
     
  3. Overheat

    Overheat
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    So it is serious problem...
     
  4. CrashHard

    CrashHard
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    Yes, I just did not think about it, I just added a automatic transmission, but now that is broken to.
     
    • Agree Agree x 1
  5. tdev

    tdev
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    Developer
    BeamNG Team

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    We just fixed that, sorry for the issue. Will be in the next hotfix :)
     
    • Like Like x 1
  6. Overheat

    Overheat
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    Woot! That was quick guys! Hope it wasn't tough one to fix. Appreciate your work, thank you ^^
     
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