I am having a problem with the my skin.. It is way to shiny I just want it matte --no shine. What do I do in these settings I have tried everything. Code: singleton Material("moonhawk.skin.wasteland2") { mapTo = "moonhawk.skin.wasteland2"; overlayMap[2] = "vehicles/moonhawk/moonhawk_skin_waste/wasteland2.dds"; diffuseMap[2] = "vehicles/moonhawk/moonhawk_c.dds"; specularMap[2] = "vehicles/moonhawk/moonhawk_s.dds"; normalMap[2] = "vehicles/moonhawk/moonhawk_n.dds"; diffuseMap[1] = "vehicles/moonhawk/moonhawk_d.dds"; specularMap[1] = "vehicles/moonhawk/moonhawk_s.dds"; normalMap[1] = "vehicles/moonhawk/moonhawk_n.dds"; diffuseMap[0] = "vehicles/common/null.dds"; specularMap[0] = "vehicles/common/null.dds"; normalMap[0] = "vehicles/moonhawk/moonhawk_n.dds"; specularPower[0] = "16"; pixelSpecular[0] = "0"; specularPower[1] = "16"; pixelSpecular[1] = "0"; specularPower[2] = "128"; pixelSpecular[2] = "1"; diffuseColor[0] = "1 1 1 1"; diffuseColor[1] = "1 1 1 1"; diffuseColor[2] = "1 1 1 1"; useAnisotropic[0] = "0"; useAnisotropic[1] = "0"; useAnisotropic[2] = "0"; castShadows = "1"; translucent = "1"; translucentBlendOp = "None"; alphaTest = "1"; alphaRef = "0"; dynamicCubemap = true; instanceDiffuse[2] = true; materialTag0 = "beamng"; materialTag1 = "vehicle"; };
You could try making the last value of the diffuseColor[2] higher, something like this for example : Code: diffuseColor[2] = "1 1 1 1.4";